Commit Graph

12 Commits (b63c9a87dbb7185c6714b0ba5094de8abe544d1e)

Author SHA1 Message Date
Steve Pham b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
5 years ago
Steve Pham 70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504) 5 years ago
John ef0f4130b7 Fix for White Box mesh disappearing 5 years ago
Tommy Walton be0fbaaddc
LYN-2227 : Improve mesh initialization performance by not creating draw packet more than once (#1476)
* Move SetUseForwardPassIblSpecular to happen when acquiring a mesh, instead of immediately after so that we don't build the drawpacket twice for every mesh

* Update the MeshFeatureProcessor to use the booleans from the descriptor directly instead of having loose booleans in the MeshDataInstance

* m_excludeFromReflectionCubeMaps is not (and does not need to be) part of the descriptor, since setting is cheap and doesn't duplicate work that is done when acquiring the mesh
5 years ago
Tom Hulton-Harrop 2d043431bc
Merge pull request #578 from aws-lumberyard-dev/hultonha_LYN-3496_whitebox_freezing
Fix for level loading hangs with White Box Component and Atom
5 years ago
hultonha 1d900947f5 defer rebuilding the white box mesh by a frame to prevent reentrancy causing issues 5 years ago
hultonha b708bc2c10 potential fix for level loading hangs with White Box Component and Atom 5 years ago
bosnichd d7b796fd73
Remove I3DEngine CryCommon Interface (#567)
Delete:

- I3DEngine
- Missions
- Time of day
- GameEffectsSystem Gem
- ImageProcessing Gem
- SVOGI Gem
- Various other things that don't do anything now that the legacy renderer has been removed.
5 years ago
qingtao 99e91e3e80 LYN-2772 Atom: Adding White Box Component to an Entity silently crashes the Editor
Fixed a buffer creation issue with white box mesh.
5 years ago
dmcdiar 20c1454e4b Added the ShaderRead buffer bind flag to the static and dynamic input assembly pools, and one creation of a static input assembly buffer. 5 years ago
alexpete 1044dc3da1 Integrating github/staging through commit ab87ed9 5 years ago
alexpete a10351f38d Initial commit 5 years ago