Commit Graph

8 Commits

Author SHA1 Message Date
Allen Jackson 353d4bb2bb {lyn8938} looks into the asset database to detect products (#6709)
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
2022-01-06 11:47:04 -06:00
jackalbe eb6569357b {SPEC7767} Fix for PythonAssetBuilding auto tests (#3089)
Fix for PythonAssetBuilding auto tests by updating the logic plus the names of the output models
fix an access violation for auto complete in the console

Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
2021-08-17 11:38:10 -05:00
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00
Steve Pham 70042fcdcd O3DE Copyright Updates for Linux Foundation (#1504) 2021-06-23 10:55:22 -07:00
AMZN-stankowi 56942d0f68 Fixed periodic failing test. Updated for new combined meshes, plus added some additional debug printing on failures. (#954) 2021-05-27 09:27:54 -07:00
AMZN-stankowi f44f06c9f0 AssImp set to be the default FBX processor (#78) (#136)
* AssImp set to be the default FBX processor (#78)

If you encounter issues, reach out to the Helios team with details, and then switch back to FBX SDK locally by changing FBXImporter.h

* Merge pull request #219 from aws-lumberyard-dev/sceneapi_scripting

LYN-3030: Fix to export_chunks_builder.py to match the AssImp node paths

* Hide some automated test folders from the asset processor for automatedtesting. This is necessary because these assets should only be processed when running the test, and not any time AP is launched for this project.

* Putting these test assets back to visible to Asset Processor. These tests need to be updated at some point to handle that, but they won't work with this change for now. Note that until this is addressed, these tests may randomly time out if they're the first tests run on a clean asset processor, and these tests launch AP without using a unique port, so the test can also fail if an Asset Processor executable is hanging open.

Grabbed the change I missed from the 1.0 branch merge, no idea how this got lost.

* Moved from main to periodic. Allen and Fuzzy were already on board, and I think with the potential flakiness in this test, we don't want this in main.

Co-authored-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
2021-04-22 14:09:44 -07:00
jackalbe f0cf27b8d3 adding the testing files for testing for python asset building and scripting
the scene_api gets a small update for mesh_group_add_advanced_coordinate_system(self,
2021-04-16 13:58:57 -05:00