jromnoa
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523691497d
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call AtomComponentProperties.light(), AtomComponentProperties.directional_light(), etc. as is for its component name, rather than make a component name variable
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
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2021-12-06 16:43:07 -08:00 |
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jromnoa
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ad3148ece5
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add new enter_exit_game_mode_take_screenshot() shared function
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
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2021-12-06 16:05:55 -08:00 |
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jromnoa
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97cd722ac1
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remove shadowmap size calls to fix test, clean up some property value assignments for component tests
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
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2021-12-02 14:42:37 -08:00 |
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jromnoa
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d158d36ce4
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add the test steps to the docstring for the AtomGPU_LightComponent_SpotLightScreenshotsMatchGoldenImages() function
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
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2021-12-02 13:14:48 -08:00 |
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jromnoa
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cc76ee58a7
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update light component constant, fixed the return value for find_editor_entity(), removed old GPU test scripts, added new GPU test scripts
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
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2021-12-01 18:46:58 -08:00 |
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jromnoa
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ddd8dc6568
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remove the optimized GPU test file and replace the existing GPU test file with the optimized tests, update atom_constants.py for the new Light component properties, add area light test script, still need to add spot light test script to fully finish this task
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
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2021-11-24 15:49:34 -08:00 |
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