Colliders only rendered in case the given plugin was active, no matter if they were enabled or not in the 3D viewport which was confusing for users. Colliders as well as ragdoll debug draw now renders independently of the plugins.
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
* Update the simulated object layout
Signed-off-by: rhhong <rhhong@amazon.com>
* Fixed the bug. Do not store uncessory cached selected model indices which would become stall.
Signed-off-by: rhhong <rhhong@amazon.com>
* update the simulted object layout.
Signed-off-by: rhhong <rhhong@amazon.com>
* Get rid of locally cached selectedIndices variable.
Signed-off-by: rhhong <rhhong@amazon.com>
* Remove debug code
Signed-off-by: rhhong <rhhong@amazon.com>
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>