* Terrain API fixups
Moved SurfaceData definitions in AzFramework out of terrain into separate files.
Added some missing API calls: Get*FromVector2, GetSurfacePoint*
Changed OrderedSurfaceTagWeightSet to SurfaceTagWeightList
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* PR feedback - remove IsClose check.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fixed PhysX test compile failures by redcoding a bunch of "dummy terrain" implementation that's unused.
It was originally added for the PhysX Terrain component, but that component is long gone and has been superceded by the more generic PhysX Heightfield Collider.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fixed up failing terrain unit tests.
Added API changes, and changed the assumption on where the surface weight sort is taking place. The component is no longer expected to provide the sorted list, it only needs to be sorted at the end coming out of the terrain system, so the unit tests have been modified to reflect that.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* New Heightfield Components
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* Misc PR fixes
* Fixed linux build failure from bad #include
* Renamed "Terrain Physics Collider" to "Terrain Physics Heightfield Collider" per physics team feedback
* Fixed 1/5 -> 1/4 typo in a comment
* Added missing member copies in HeightfieldShapeConfiguration
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Addressed PR feedback
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Changes from review
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* Remove tabs accidently added
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* Fixed overly complicated scaling math.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Added comments to make it more obvious what's happening on CreateEnd / DestroyBegin.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Moved Heightfield CreatePxGeometryFromConfig into its own function
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
Co-authored-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Feature processor now pulls data instead of the render component pushing it. This results in fewer and cheaper heightmap rebuilds. The feature processor can also handle dirty regions correctly now, although it doesn't seem like they are being passed in correctly yet.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Fixing issues with initialization, dirty region tracking, and total rendered world size.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Fixing bug with resizing the world
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Decreasing the scope of a mutex
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Fixes from PR review
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Fixed a math issue with float rounding. Fixed static AZ::Name usage.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Removing unused variable
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Bugfixes for terrain surface data.
1. Changed the TerrainSurfaceDataSystem component to query for all the surface types, now that we have them.
2. Added dependency tracking to the TerrainSurfaceGradientList component so that it will refresh terrain data when any of its data changes.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Addressed PR feedback
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Terrain feature processor improvements regarding material, mesh, and lod
- Now using a material with pbr lighting for terrain. Removed some of the old shader code that wasn't needed anymore
- Move heightmap image declaration to the material so it's not needed in the object SRG anymore
- Added prototype code (commented out) for smoothing the terrain with a b-spline weighting function
- Mesh data is all made with a proper mesh asset now.
- Added basic LOD support (no continuous LOD yet, but it does pop between lod levels)
- Moved RenderCommon to be accessible publicly. It contains stencil refs that should be public.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Adding more material options to terrain shader
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Fixing terrain's per object srg because of changes in the default per object srg.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Added more features to the terrain material. Shader & Material reloads are now handled.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Added stub for terrain render max area setting in the renderer component. Added detail texture tiling setable from the material
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Missing change to material type from last commit
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Adding macro material in material type and support detail roughness.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Fixing merge issues in terrain material type
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Adding more features to the terrain material
- Macro color and normals
- Detail layer fade out
- Reoriented detail normals
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Remove line that unintentionally was added back during a rebase & merge.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Fixing previously deleted unused static that came back after a merge. Fixed an issue with macro normals in the terrain shader.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Remove the "TEST_SUPPORTED" traits.
Terrain unit tests should be usable on all platforms, so they shouldn't need a platform-specific trait to enable/disable.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fix a few misc terrain bugs.
* Change Activate/Deactivate to happen immediately instead of deferring. There were too many order-of-operation bugs caused by trying to defer this.
* Added implementation for calculating normals.
* Fixed bug where GetHeightSynchronous wasn't stopping at the highest-priority layer.
* Added locks for SurfaceData bus to help ensure we lock our mutexes in the correct order and avoid deadlocks.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Add trivial TerrainSystem tests.
Tests construction, Activate(), Deactivate(), and destruction.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Unified Terrain system calls on single bus.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Added mock for TerrainDataNotificationBus listener.
Also added unit tests to verify the listener, and added in missing notification events.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Removed extra Sampler class.
Fixed up APIs to correctly pass Sampler and terrainExistsPtr around.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Switched MockTerrainSystem to be proper gmock.
This makes it for flexible to use and easier to reuse from other test environments.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fix settings bug caused by bad order of operations that occurred when the methods moved to a different bus.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Eliminate extra EBus by simplifying area initialization.
Previously, there was a back-and-forth ebus signal used for the terrain system to find any terrain spawners that were created prior to the terrain system activation. Now it uses the more simple technique of just grabbing all the spawners that are currently hooked up to the spawner ebus.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Switch to NiceMock so that "uninteresting" mock calls get ignored.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Addressed PR feedback.
Filled in terrainExistsPtr at the end, and added it to GetNormal as well.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fixed shader height calculation.
It was off by half a pixel, and it was interpolating, both of which were wrong.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Create initial LmbrCentral mocks that other Gems can use.
To help improve mock maintenance over time, this creates mocks in the same Gem as the systems being mocked, instead of the other Gems that need to use mocked systems during testing. This way, the mocks should more easily stay in sync with the interface that they mock out.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Null-guard any uses of Atom to make the class easier to unit test.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Add more mocked terrain services
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Moved Terrain mocks to publicly-available Mocks directory. Also added more unit tests.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Change debug code to use EXACT instead of BILINEAR height sampling, because it's specifically using the terrain grid.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Added support for the sampler filters.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fix bad merge.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Add unit test to verify terrain layers define terrain regions.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Moved the AABB component mock into a private terrain header, since it's a specialized mock just for the terrain tests.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Moved sampler and normal calculations into TerrainSystem so that they can work across multiple adjacent areas.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Missed a couple of unit test changes.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Removed normal query as well, that needs a seprate unit test.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Removed unused variable that was only caught in Linux/Android builds.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Addressed PR feedback
Made the parameter names consistently listed in MockShapes.h.
Added comments to TerrainHeightGradientListComponent explaining why terrainExists is always true when a gradient exists.
Also fixed a bug where terrainExists should technically be *false* if no gradient exists.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Added more descriptive comments and names for ClampPosition.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Unit tests to verify height samplers work correctly.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fix bug where wireframe didn't refresh when the setting changed.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Created TerrainWorldRenderer Component and moved all terrain rendering management code into it.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fixed the icon references
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Removed expensive profile marker.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Addressed PR feedback
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fixed AR error - constexpr doesn't need to be in a lambda capture.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Remove the "TEST_SUPPORTED" traits.
Terrain unit tests should be usable on all platforms, so they shouldn't need a platform-specific trait to enable/disable.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fix a few misc terrain bugs.
* Change Activate/Deactivate to happen immediately instead of deferring. There were too many order-of-operation bugs caused by trying to defer this.
* Added implementation for calculating normals.
* Fixed bug where GetHeightSynchronous wasn't stopping at the highest-priority layer.
* Added locks for SurfaceData bus to help ensure we lock our mutexes in the correct order and avoid deadlocks.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Add trivial TerrainSystem tests.
Tests construction, Activate(), Deactivate(), and destruction.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Unified Terrain system calls on single bus.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Added mock for TerrainDataNotificationBus listener.
Also added unit tests to verify the listener, and added in missing notification events.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Removed extra Sampler class.
Fixed up APIs to correctly pass Sampler and terrainExistsPtr around.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Switched MockTerrainSystem to be proper gmock.
This makes it for flexible to use and easier to reuse from other test environments.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fix settings bug caused by bad order of operations that occurred when the methods moved to a different bus.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Eliminate extra EBus by simplifying area initialization.
Previously, there was a back-and-forth ebus signal used for the terrain system to find any terrain spawners that were created prior to the terrain system activation. Now it uses the more simple technique of just grabbing all the spawners that are currently hooked up to the spawner ebus.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Switch to NiceMock so that "uninteresting" mock calls get ignored.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Addressed PR feedback.
Filled in terrainExistsPtr at the end, and added it to GetNormal as well.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fixed shader height calculation.
It was off by half a pixel, and it was interpolating, both of which were wrong.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Create initial LmbrCentral mocks that other Gems can use.
To help improve mock maintenance over time, this creates mocks in the same Gem as the systems being mocked, instead of the other Gems that need to use mocked systems during testing. This way, the mocks should more easily stay in sync with the interface that they mock out.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Null-guard any uses of Atom to make the class easier to unit test.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Add more mocked terrain services
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Moved Terrain mocks to publicly-available Mocks directory. Also added more unit tests.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Change debug code to use EXACT instead of BILINEAR height sampling, because it's specifically using the terrain grid.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Added support for the sampler filters.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fix bad merge.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Add unit test to verify terrain layers define terrain regions.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Moved the AABB component mock into a private terrain header, since it's a specialized mock just for the terrain tests.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Moved sampler and normal calculations into TerrainSystem so that they can work across multiple adjacent areas.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Missed a couple of unit test changes.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Removed normal query as well, that needs a seprate unit test.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Removed unused variable that was only caught in Linux/Android builds.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Addressed PR feedback
Made the parameter names consistently listed in MockShapes.h.
Added comments to TerrainHeightGradientListComponent explaining why terrainExists is always true when a gradient exists.
Also fixed a bug where terrainExists should technically be *false* if no gradient exists.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Added more descriptive comments and names for ClampPosition.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Remove the "TEST_SUPPORTED" traits.
Terrain unit tests should be usable on all platforms, so they shouldn't need a platform-specific trait to enable/disable.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fix a few misc terrain bugs.
* Change Activate/Deactivate to happen immediately instead of deferring. There were too many order-of-operation bugs caused by trying to defer this.
* Added implementation for calculating normals.
* Fixed bug where GetHeightSynchronous wasn't stopping at the highest-priority layer.
* Added locks for SurfaceData bus to help ensure we lock our mutexes in the correct order and avoid deadlocks.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Add trivial TerrainSystem tests.
Tests construction, Activate(), Deactivate(), and destruction.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Unified Terrain system calls on single bus.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Added mock for TerrainDataNotificationBus listener.
Also added unit tests to verify the listener, and added in missing notification events.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Removed extra Sampler class.
Fixed up APIs to correctly pass Sampler and terrainExistsPtr around.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Switched MockTerrainSystem to be proper gmock.
This makes it for flexible to use and easier to reuse from other test environments.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fix settings bug caused by bad order of operations that occurred when the methods moved to a different bus.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Eliminate extra EBus by simplifying area initialization.
Previously, there was a back-and-forth ebus signal used for the terrain system to find any terrain spawners that were created prior to the terrain system activation. Now it uses the more simple technique of just grabbing all the spawners that are currently hooked up to the spawner ebus.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Switch to NiceMock so that "uninteresting" mock calls get ignored.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Addressed PR feedback.
Filled in terrainExistsPtr at the end, and added it to GetNormal as well.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fixed shader height calculation.
It was off by half a pixel, and it was interpolating, both of which were wrong.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* First pass cleanup of some terrain components.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Adding basic culling to terrain sectors
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Adding default value for m_transform
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
This represents the very beginnings of the Terrain System presented in Sig-Content RFC 4 ( https://github.com/o3de/sig-content/blob/main/rfcs/rfc-4-terrain-system.md ). There is some basic working functionality in this PR, but the system as a whole should not be considered working yet. The gem is disabled by default in all projects.
All of the code below is contained in the Terrain Gem, which is disabled by default. The following components exist and can be experimented with, but should not be expected to be functionally complete yet:
Terrain World - level component for enabling terrain
Terrain World Debugger - level component for enabling terrain debugging features
Terrain Layer Spawner - component for defining a region of terrain
Terrain Height Gradient List - component for defining a list of gradients to use as terrain heights
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
This is the initial Terrain Gem. In this PR, it doesn't do anything, but it contains all of the initial code, icons, and build scripts for the gem to compile and build successfully. The follow-up PR will contain the first round of functioning code.
Also, with the creation of the gem, the TerrainSurfaceDataSystemComponent is getting relocated from the SurfaceData Gem to the Terrain Gem. This should have no impact, as that component has provided no active functionality in o3de. (It will start working again with the initial terrain system code in the next PR)
This also adds a couple of null guards to prefab code to prevent AP crashes, and fixed an incorrect service dependency in the VegetationSystemComponent that was exposed by moving the TerrainSurfaceDataSystemComponent.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>