Commit Graph

16 Commits (a627cda5aeee1c7d2714045f5b58b51b57440393)

Author SHA1 Message Date
santorac a627cda5ae Got the unit tests working again.
I made MaterialAsset::Finalize private so I could add some parameters specifically for MaterialAssetCreator to use. Now MaterialAssetCreator::Begin has an option to finalize the material or not.
Moved MaterialAssetCreatorCommon::ValidateDataType to MaterialPropertyDescriptor as "ValidateMaterialPropertyDataType" so that MaterialAsset::Finalize could use it too

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
santorac c5b128bec4 First pass at reworking and formalizing the way deferred material asset baking works. The feature basically works but needs more testing.
Before, the material builder was loading the MaterialTypeAsset and doing some processing with it, but was avoiding declaring job dependencies that would cause reprocessing lots of assets when a shader or .materialtype file changes. Reading the asset data isn't safe when not declaring a job dependency (or when declaring a weak job dependency like OrderOnce which is the case here). This caused to several known bugs.

The main change here is it no longer loads the MaterialTypeAsset at all; all other changes flow from there.

The biggest changes (when deferred material processing is enabled) are ...
1) MaterialSourceData no longer loads MaterialTypeAsset. All it really needs is to determine whether a string is an image file reference or an enum value, which is easy to do by just looking for the "." for the extension.
2) MaterialAssetCreator no longer produces a finalized material asset. It no longer uses MaterialAssetCreatorCommon because that only produces a non-finalized MaterialAsset, which has very different needs for the SetPropertyValue function. (We could consider merging MaterialAssetCreatorCommon into MaterialTypeAssetCreator since that's the only subclass at this point). And it doesn't do any validation against the properties layout since that can be done at runtime.
3) Moved processing of enum property values from MaterialSourceData to MaterialAsset::Finalize (this was the only thing being done in the builder that actually needed to read the material type asset data).

Also...
- Updated the MaterialAsset class mostly to clarify and formalize the two different modes it can be in: whether it is finalized or not.
- Merged the separate "IncludeMaterialPropertyNames" registry settings from MaterialConverterSystemComponent and MaterialBuilder into one "FinalizeMaterialAssets" setting used for both.
- Removed MaterialSourceData::ApplyVersionUpdates. Now the flow of data is the same regardless of whether the materials are finalized by the AP or at runtime. Version updates are always applied on the MaterialAsset.
- Added a validation check to MaterialTypeAssetCreator ensuring that once a property is renamed, the old name can never be used again for a new property. This assumption was already made previously, but not formalized, in that Material::FindPropertyIndex does not expect every caller to provide a version number for the material property name, also the material asset's list of raw property names was never versioned. The only way for this to be a safe assumption is to prevent reuse of old names.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
santorac 5cf65012b1 Updated RPI.Edit's AssetUtils to use the same TraceLevel enum as RPI.Reflect's AssetUtils. This is now used in GetImageAssetReference to remove a redundant error message since the error is also reported in MaterialSourceData and MaterialTypeSourceData.
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
santorac 2657620846 Minor code cleanup.
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
santorac 7d849cc0d2 Changed the overall strategy for how to handle missing image references. Instead of replacing it with one of the placeholder assets, we replace it with an random UUID which will be interpreted as a missing asset (unless some discovers discovers a UUID collision). This eventually gets replaced by one of the placeholder textures at runtime. This approach gives more consistent results in how missing texture are handled between Material Editor and Material Component.
I actually tried this approach before and it didn't seem to work the way we needed, but I realized that's because PropertyAssetCtrl wasn't handling missing assets properly. I fixed a few issues there including showing the error button when the asset can't be found, and fixing a broken reference to the error icon file.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
santorac f27203a5fa Updated Material Editor to use the available default fallback images to visually indicate a missing texture.
Material Editor also warns the user when saving a material that is populated with fallback image references.
Factored out the path strings for the default images to ImateSystemInterface.h.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
santorac c8d2f74ca1 Added backward-compatible support for the old "id" key in material type files, which is being renamed to "name".
This required the use of custom serializers, because the JSON serialization system does not have any means of supporting field name aliases through SerializeContext.

Testing: RPI unit test pass and AtomSampleViewer material screenshot test script passes.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
srikappa-amzn b2963f2bc1
Renamed AtomMaxFileSize to DefaultMaxFileSize (#4067)
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
srikappa-amzn 5a6daf4352 Maximize read file size limit and set it to 1MiB for Atom use cases
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
chcurran 88121f3bb4 move JsonUtils to AzCore
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
4 years ago
chcurran 5044204839 Move JsonUtils.h for support of SC serialization
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
4 years ago
Steve Pham 38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
Steve Pham b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
5 years ago
Steve Pham 70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504) 5 years ago
alexpete 75dc720198 Integrating latest 47acbe8 5 years ago
alexpete a10351f38d Initial commit 5 years ago