hultonha
a4b8db2f94
Merge branch 'main' into hasareej_LYN-2475_viewportui_switcher
2021-04-26 11:01:48 +01:00
hultonha
b27daeead5
updates to viewport ui switcher id and usage
2021-04-24 18:35:24 +01:00
Guthrie Adams
fb26308a26
Merge pull request #291 from aws-lumberyard-dev/Atom/guthadam/ATOM-15326
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ATOM-15326 support for image thumbnails in asset browser and thumbnail widget
2021-04-23 17:39:27 -05:00
guthadam
923f234d71
ATOM-15326 support for image thumbnails in asset browser and thumbnail widget
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This change adds support for streaming image thumbnails in the asset browser tree and thumbnail widget.
This is a prerequisite for displaying image previews inside of the material inspector.
https://jira.agscollab.com/browse/ATOM-15326
https://jira.agscollab.com/browse/ATOM-14003
2021-04-23 13:07:20 -05:00
Chris Burel
28170ffe41
Add newlines to the end of all files
2021-04-23 09:43:40 -07:00
AMZN-daimini
e772afa06e
Merge pull request #226 from aws-lumberyard-dev/Prefab/Instantiate/Setup
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KEYSTONE USE CASE | Instantiate Prefab
2021-04-23 09:23:31 -07:00
daimini
eae9d60c15
Pass position Vector3 as const reference in InstantiatePrefab.
2021-04-22 23:36:29 -07:00
srikappa
a9af90be5a
Removed the shouldPropagateTemplateChanges flag to revisit optimization later and fixed some function comments
2021-04-22 17:01:29 -07:00
daimini
8f79379bc8
Fixes as per Ram's review
2021-04-22 16:45:20 -07:00
daimini
76739de282
Fix spacing
2021-04-22 15:52:39 -07:00
daimini
ea43eb3ac9
Set position of instantiated prefab
2021-04-22 15:49:13 -07:00
srikappa
3b3b4305c1
Merge branch 'main' into Prefab/CreatePrefab
2021-04-22 14:54:01 -07:00
daimini
c9a4b6f50b
Better handle the default case for Instantiate
2021-04-22 14:53:07 -07:00
srikappa
17dbe55189
Added undo and redo support for nested prefab creation
2021-04-22 13:57:08 -07:00
hultonha
cc4d69f279
Merge branch 'main' into hasareej_LYN-2475_viewportui_switcher
2021-04-22 17:51:28 +01:00
daimini
cf4bbe569b
Remove Prefab cache undo node generation for container entities - will move that work to a separate PR.
2021-04-22 09:47:18 -07:00
mnaumov
5f0e7f2cbc
merge from main
2021-04-21 19:21:02 -07:00
daimini
67fa4a332b
Change CreateLink to return the LinkId
2021-04-21 17:43:22 -07:00
daimini
ca8d6f8818
Instantiate Prefab
2021-04-21 17:42:33 -07:00
Luis Sempé
8996976efb
Merge pull request #222 from aws-lumberyard-dev/scripting/bug_fixes
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Fixed Lua IDE startup
2021-04-21 17:34:31 -07:00
luissemp
49322b040b
Fixed Lua IDE startup
2021-04-21 15:37:15 -07:00
Chris Galvan
5061f39406
Merge branch 'main' into cgalvan/RemoveLegacyEditTools
2021-04-21 14:54:19 -05:00
Chris Galvan
0efa1e7817
[LYN-3105] Removed legacy CEditTool class and all sub-classes.
2021-04-21 13:57:16 -05:00
amzn-sean
b0cb5a381b
Merge pull request #104 from aws-lumberyard-dev/fixed_LYN-2998_main
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LYN-2998
added protections around physx AZ::Events handlers that are connected/disconnected on selection events.
fixed entities not being deselected when entering game mode in editor.
2021-04-21 11:09:32 +01:00
mnaumov
5f4275336c
Fixing deadlock related to thumbnails
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Adding smoothing to thumbnails in AssetBrowser
2021-04-20 20:05:32 -07:00
AMZN-daimini
62bc7a66bb
Remove the Level Inspector from Prefab mode and move behavior to Entity Inspector. ( #149 )
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* Remove Level Inspector from Prefab mode, and integrate the same behavior in the Entity Inspector
* Show prefab name in level entity row of the Outliner. Allow Ui Handlers to prevent renaming.
* Separate setting the prefab's template path and the container entity name.
* Disable reparenting to root level
* Disable the ability to rename the level entity.
* Fixes as per Ram's review
2021-04-20 16:22:34 -07:00
srikappa-amzn
f8c5048b56
Merge pull request #141 from aws-lumberyard-dev/Prefab/CreatePrefab
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Fix prefab creation and support nested prefab creation when prefabs flag is enabled
2021-04-20 15:42:05 -07:00
srikappa
78892c8d7e
Improved a couple of comments
2021-04-20 14:30:56 -07:00
AMZN-mnaumov
f4a57663fa
Merge pull request #142 from aws-lumberyard-dev/Atom/mnaumov/ATOM-15222
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[ATOM-15222] Adding "Create New Material" context menu option to folder in Materia…
2021-04-20 11:38:34 -07:00
AMZN-mnaumov
3994d80c7e
Merge pull request #148 from aws-lumberyard-dev/Atom/mnaumov/ATOM-15271
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[ATOM-15271] Fixing thumbnail pixelation
2021-04-20 11:37:02 -07:00
AMZN-daimini
7901fe8625
Reset the whole Qt model when an entry in the EditorEntityModel is removed. ( #48 ) ( #82 )
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An optimization introduced in Prefab mode currently changes the relative ordering of children, causing stale QModelIndex variables to still be referenced and crash the Editor sporadically. This change is theoretically a bit slower, but still much faster than the pre-optimization times.
Co-authored-by: Shirang Jia <shiranj@amazon.com >
Co-authored-by: Shirang Jia <shiranj@amazon.com >
2021-04-19 21:52:10 -07:00
mnaumov
7e48bee48f
Fixing thumbnail pixelation
2021-04-19 18:24:23 -07:00
srikappa
967d182ccc
Fixed a couple of typos
2021-04-19 17:29:03 -07:00
srikappa
8d94f45b19
Merge branch 'main' into Prefab/CreatePrefab
2021-04-19 17:26:53 -07:00
mnaumov
6abf17439a
Adding "Create New Material" context menu option to folder in Material Editor
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Improving MaterialBrowser filter to show empty folders
2021-04-19 15:22:32 -07:00
srikappa
707f7cb6ce
Added some comments
2021-04-19 15:06:41 -07:00
srikappa
8bc2998d82
Merge branch 'main' into Prefab/CreatePrefab
2021-04-19 13:50:52 -07:00
srikappa
65b2d9de1b
Added couple of helper functions
2021-04-19 13:43:54 -07:00
Chris Galvan
7f169855f3
Merge branch 'main' into cgalvan/EntityHelperRefactor
2021-04-19 13:18:27 -05:00
srikappa
f3ff5ec886
Add helper method for adding link in CreatePrefab
2021-04-19 11:05:28 -07:00
Chris Galvan
06d6ab9715
[LYN-2255] Updated unit test to use matchers to reduce lines and improve readability. Also fixed some other minor code feedback.
2021-04-19 12:29:58 -05:00
srikappa
889158e3a9
A couple of minor fixes
2021-04-19 09:53:45 -07:00
mcgarrah
6d3b9e4f51
Merge remote-tracking branch 'upstream/main' into LYN-2726-ProjectRoot
2021-04-16 21:12:55 -05:00
srikappa
22d6e1ec0d
Modularized undo instannce update undo operation and enabled setting container entity to be selected
2021-04-16 16:18:34 -07:00
Esteban Papp
a6c7815685
SPEC-6371 Change the asset_profile and test_profile steps to be no_unity so it doesnt recompile
2021-04-16 16:06:54 -07:00
alexpete
10faddb113
Integrating github/staging through commit ef88e6e
2021-04-16 12:05:11 -07:00
amzn-sean
beafc80939
Fixed entities not being deselected when entering game mode in editor.
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added protections around physx AZ::Events handlers that are connected/disconnected on selection events.
jira: LYN-2998
2021-04-16 18:37:13 +01:00
hasareej
969f94ffb5
Initial pass of ViewportUiSwitcher.
2021-04-16 10:27:13 +01:00
mcgarrah
bff55bd688
LYN-2726 Updated the Settings Registry Merge Utils logic to determine
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the project root and engine root to fix issues with running the Editor
or AssetProcessor from within the project folder overriding the
project_path with the engine root bootstrap.cfg project_path entry
The order in which the project path is overridden as follows
1. The <engine-root>/bootstrap.cfg is first merged into the Settings
Registry. Any '/Amazon/AzCore/Bootstrap/project_path' would be used
if the following steps don't override that key.
2. Followed by general *.setreg/*.setregpatch files being merged into
the Settings Registry which can override the
'/Amazon/AzCore/Bootstrap/project_path' key
3. Next a project.json file searched upwards from the current executable
directory to determine the project path
4. Finally if a command line parameter that overrides the project path
is supplied it is used instead
2021-04-15 22:40:58 -05:00
srikappa
0b29e4ffea
Merge branch 'main' into Prefab/CreatePrefab
2021-04-15 18:47:17 -07:00