Commit Graph

2762 Commits

Author SHA1 Message Date
Vincent Liu 9fb4ce59c4 [LYN-2151] Add argument to override aws profile and config file path (#994) 2021-05-28 12:19:17 -07:00
Aaron Ruiz Mora 00e860f326 Physics material system for spectra launch
- Invalidate 'Physics Materials From Mesh' boolean from collider component
- Removed material library from material selector. Default material library will always be used instead.
- Marking failing automated test as xfail
- Added default material to physics configuration.
- Moved material library asset from physx configuration to physics configuration, as it doesn't need to be physx specific.
- Refactor physics material system having into account that there is only one material library in the project.
- Renaming code from DefaultMaterialLibrary to MaterialLibrary.
- All queries about physics materials unified under PhysicsMaterialRequests bus.
- PhysXSystem only manages the material library asset.
- Saving and reloading the same physics material asset with different content didn't trigger a events that the material library has changed.
- Changing Physics Material Request interface to use shared_ptr instead of weak_ptr to be simpler to handle the returned materials and having a more consistent code.
- Refactored Material Manager to improve its implementation. Still following the same approach of "creating materials on the fly as they are requested", but now it's doing it consistently across the interface, with private helpers functions FindOrCreateMaterial that simplify vastly the implementation.
- Material Manager now listens to change event of material library asset and default material configuration so it updates its materials accordingly.
- Complete Material move constructor and operator.
2021-05-28 20:16:25 +01:00
Esteban Papp ff9a052ce6 Merge pull request #1011 from aws-lumberyard-dev/ly-as-sdk/LYN-2948
Integration of the LY as an SDK work
2021-05-28 11:30:13 -07:00
Vincent Liu eee7bb219a [LYN-3996] Update core editor menu (#1030) 2021-05-28 10:50:23 -07:00
sharmajs-amzn 19dc993331 {SPEC-6465} DeltaCatalog.xml does not contain value (#935)
* fixes for Asset Bundler Periodic test
2021-05-28 10:47:38 -07:00
AMZN-stankowi 1369e29c73 Abort calls in AssImp, which occur when an assert is hit in builds th… (#1012)
* Abort calls in AssImp, which occur when an assert is hit in builds that have asserts enabled (like debug) no longer generate a popup. Instead, they are captured as errors and an asset processing failure.

* Added missing include

* Added check for _WRITE_ABORT_MSG, so platforms that don't have it but have signals enabled (Linux profile) compile correctly
2021-05-28 10:44:20 -07:00
moudgils b80e5c3e1f Merge pull request #1029 from aws-lumberyard-dev/FixIosApp
Fix ios app
2021-05-28 10:43:19 -07:00
Terry Michaels e73541c751 Allow selected click to edit entity names in the outliner (#1028) 2021-05-28 12:23:49 -05:00
SergeyAMZN 2c4454e0ee Merge pull request #1024 from aws-lumberyard-dev/MultiplayerPipeline
SPEC-7012 Added rewind-aware scene query utilities. Added frame ID to SimulatedBody
2021-05-28 18:11:04 +01:00
pappeste ddab4cf53a Fix for register python bindings 2021-05-28 10:06:21 -07:00
pappeste 9ad70608e8 Fixing compilation failure 2021-05-28 09:46:27 -07:00
Qing Tao c630ece43a Add m_linearDepthTexture as input for transparent pass.
This is required by popcornfx and it doesn't add extra cost to the render pipeline.
2021-05-28 09:42:11 -07:00
pappeste 95b560ba3b Merge branch 'main' into ly-as-sdk/LYN-2948
# Conflicts:
#	Code/Tools/ProjectManager/Source/PythonBindings.cpp
2021-05-28 09:37:39 -07:00
AMZN-nggieber 96080d85e4 Project Manager Support Add Existing Projects, Removing, Copying, and Deleting (#961)
* Add Add/RemoveProject to Python Bindings

* Support Project, Add, Remove, Copy, Delete

* Open parent directory when duplicating to discourage path in owning dir

* Remove extra connects for new projects button

* Center project image
2021-05-28 09:32:47 -07:00
moudgils 6a81dbe258 Reverting Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/LuminanceHistogramGenerator.shader 2021-05-28 08:59:11 -07:00
moudgils 86a00c4679 Reverting a minor change 2021-05-28 08:57:05 -07:00
moudgils 1b1a8c0c95 Reverting changes not related to this PR 2021-05-28 08:55:03 -07:00
moudgils 2b35ed1d7f Fixes to get monolithic builds working for ios 2021-05-28 08:50:27 -07:00
pappeste eece07efd3 Merge branch 'main' into ly-as-sdk/LYN-2948 2021-05-28 08:29:29 -07:00
pereslav 090234f1f0 Merge branch 'main' into MultiplayerPipeline 2021-05-28 16:00:09 +01:00
Mike Balfour 96905a26d7 Add support for AP-compliant relative paths (#998)
The method "PrefabLoader::GetRelativePathToProject" has been changed to "PrefabLoader::GenerateRelativePath", and reworked to get a correct relative path.  GetFullPath has also been modified to get correct relative paths too.  This requires an Asset Processor connection - if one isn't available (like during unit tests), the methods have fallback logic to produce project-relative paths.

With this change, SliceConverter can't use SaveTemplate() to save the file any more, because GetFullPath now expects to find an existing path, which doesn't work for not-yet-created files.  Instead, it now has to use the same technique as the Editor and call SaveTemplateToString then save the string out as a file.
2021-05-28 09:57:17 -05:00
pereslav 42b3e3817a SPEC-7012 Added rewind-aware scene query utilities. Added frame ID to SimulatedBody 2021-05-28 15:50:02 +01:00
Tom Hulton-Harrop 36ceff84c9 Support mesh intersection for camera orbit (#982)
* wip support for mesh intersection with intersector bus

* WIP camera mesh intersection orbit logic

* remove unneeded template argument

* add bus connect/disconnect

* fix intersection logic

* small updates, additional comments, some tidy-up

* update formatting options slightly

* use aznumeric_cast

* temp workaround for negative distances with RayIntersection
2021-05-28 14:37:17 +01:00
Aaron Ruiz Mora c9f7cd03bb Limit convex and primitive methods of export physx asset to one material 2021-05-28 12:26:53 +01:00
balibhan f6643d6d24 Merge pull request #945 from aws-lumberyard-dev/sc_automation_balibhan3
Add all datatype parameters script
2021-05-28 14:35:25 +05:30
lumberyard-employee-dm 3c0c066f88 Updating the ProjectManager Gem validation check to make sure the name isn't empty either 2021-05-28 02:54:54 -05:00
pappeste 58bad80ffa changing paths for the install location in Jenkins 2021-05-28 00:17:20 -07:00
pappeste 8b9f5230f6 Merge branch 'main' into ly-as-sdk/LYN-2948 2021-05-28 00:16:26 -07:00
phistere f80f87a4d1 Merge branch 'ly-as-sdk/LYN-2948' of https://github.com/aws-lumberyard-dev/o3de into ly-as-sdk/LYN-2948 2021-05-28 01:22:26 -05:00
phistere b73bc09ce7 Fixes a name comparison issue during module load
A name like Camera.dll was matching against
Atom_Component_DebugCamera.dll so it thought the module was already seen
and wouldn't add it to the list of dynamic modules to load.
2021-05-28 01:20:24 -05:00
lumberyard-employee-dm 3b349e72a0 Adding QtForPython gem to the AutomatedTesting project 2021-05-28 01:17:57 -05:00
Benjamin Jillich 5bb55ac1c7 [LYN-2514] Optimizing for new window dimensions (#990) 2021-05-28 07:38:05 +02:00
balibhan 5e13c79bc6 Merge branch 'main' into sc_automation_balibhan3 2021-05-28 11:05:49 +05:30
Guthrie Adams fffbd242c1 Merge pull request #999 from aws-lumberyard-dev/Atom/guthadam/ATOM-15649
ATOM-15649 sorting material types in create material dialog
2021-05-28 00:01:31 -05:00
lumberyard-employee-dm 23a5afeefb Renaming the unit_global_project.py to unit_test_global_project.py. This fixes the unit test not being found 2021-05-27 23:47:51 -05:00
Steve Pham 051384e9a7 Remove AZ_TRAIT_DISABLE_ASSET_JOB_PARALLEL_TESTS from Linux traits (#1018) 2021-05-27 20:13:45 -07:00
pappeste 7cdcd06824 Merge branch 'ly-as-sdk/LYN-2948' of https://github.com/aws-lumberyard-dev/o3de into ly-as-sdk/LYN-2948 2021-05-27 20:13:24 -07:00
pappeste 69e79867be Making imported targets global, fixing identiation of the enabled_gems.cmake file 2021-05-27 20:12:48 -07:00
galibzon 25dc42e298 [ATOM-15600] Fix cpu over usage when loading shader variant assets. (#1014)
This is a temporary fix, in the future ShaderVariantAsyncLoader will use
OnCatalogAssetRemoved()/ OnCatalogAssetAdded().

Signed-off-by: garrieta <garrieta@amazon.com>
2021-05-27 21:45:19 -05:00
lumberyard-employee-dm 5bc772e126 Merge branch 'ly-as-sdk/LYN-2948' of https://github.com/aws-lumberyard-dev/o3de into ly-as-sdk/LYN-2948 2021-05-27 21:22:07 -05:00
lumberyard-employee-dm 74464afbf3 Updated the global_project.py script to be able to specify and output
path when setting the global project path
Also updated that script to support an input path when reading the
global project path.
Added a unit test for the global_projecy.py "set-global-project" command
2021-05-27 21:20:19 -05:00
pappeste 425cb3e2fa Aaaaannnddd another dependency fix 2021-05-27 19:18:42 -07:00
lumberyard-employee-dm fc61ca2d0c Merge branch 'ly-as-sdk/LYN-2948' of https://github.com/aws-lumberyard-dev/o3de into ly-as-sdk/LYN-2948 2021-05-27 20:56:14 -05:00
lumberyard-employee-dm 87721cae55 Removed the ability to run download command from the o3de python package without user intervention 2021-05-27 20:56:03 -05:00
pappeste 68e2fb83dd More dependency fixes for linux builds 2021-05-27 18:54:22 -07:00
pappeste 639240576f Adding alias for the project gem so it gets loaded 2021-05-27 18:37:34 -07:00
pappeste 32b620501d Fix some cross dependencies between client and non-client gems 2021-05-27 18:33:28 -07:00
Jonny Galloway 6485ac8ea1 Merge pull request #1013 from aws-lumberyard-dev/gallowj/main/SponzaLicense
Added a required CC license for Sponza content
2021-05-27 20:28:41 -05:00
pappeste 4a15f55f78 Updating AutomatedTesting/EngineFinder.cmake 2021-05-27 17:37:59 -07:00
Terry Michaels 9435305f01 Make entity creation via asset drag and drop properly create an entity so it works with prefabs correctly (#1010) 2021-05-27 19:31:32 -05:00