The bug reported that overridden texture properties would be lost whenever an entity was created, destroyed, or a prefab was created. Initially, it seemed like there was a problem with the custom JSON serializer for material properties. Debugging proved this to be incorrect because all of the data was converted to JSON values in the serializer on multiple passes. At some point during prefab patching, the data for the asset properties is lost while other values like colors and floats serialize correctly. Converting the asset data values into asset IDs resolves the immediate problem for the material component but the underlying issue is still under investigation by the prefab team. This change is being posted for review in case the underlying issue cannot be resolved in time for the next release.
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
Fixing unittests and moving texture conversion into material component controller
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>