Commit Graph

3697 Commits

Author SHA1 Message Date
pereslav 970dcea16e SPEC-7469 Fixed EditorServerInfo packet serialization 2021-06-23 15:29:31 +01:00
AMZN-puvvadar 1c80a2e31e Merge pull request #1482 from aws-lumberyard/mpcompression-copy-update
Cleanup MultiplayerCompression gem.json
2021-06-22 15:55:43 -07:00
SJ cb2d64b205 Add parameters to specify custom native build path and enable unity build in Android gradle builds (#1494)
* Add parameters to specify custom native build path and enable unity build in Android gradle builds

* Enable unity build for gradle to shorten the path to the generated object files which fixes build failures on Jenkins due to paths exceeding limit. This also speeds up builds.
2021-06-22 15:31:52 -07:00
mrieggeramzn 37155fe0bf Merge pull request #1473 from aws-lumberyard-dev/Atom/mriegger/ATOM-15318
Atom/mriegger/atom 15318
2021-06-22 15:25:21 -07:00
Olex Lozitskiy e43ce653e3 sig/network: Entity Replicator cherry-pick fix to stabilization
Bugfix for: Entity Replicators were incorrectly made over an over every few ticks.
2021-06-22 17:20:30 -05:00
AMZN-koppersr 5dbfa2d497 Merge pull request #1452 from aws-lumberyard-dev/Streamer/ConfigUpdates
Streamer config updates
2021-06-22 14:57:15 -07:00
jckand-amzn ea9822acb2 Merge pull request #1402 from aws-lumberyard-dev/jckand/FoundationAutoStabilization
SPEC-7425: Duplicating test to run on GPU node
2021-06-22 16:04:38 -05:00
mriegger cca2b489d7 better formatting and changes from feedback 2021-06-22 13:53:31 -07:00
AMZN-Olex 0550b1998d Merge branch 'stabilization/2106' of https://github.com/aws-lumberyard/o3de into Network/olexl/entity_replicator_cherrypick_fix 2021-06-22 16:47:36 -04:00
AMZN-Olex f79cca6f9d Corrects ReplicationSet to be ordered so that logic in EntityReplicationManager::UpdateWindow is correct 2021-06-22 16:43:21 -04:00
AMZN-koppersr c78fa200ef Addressed PR feedback. 2021-06-22 13:29:20 -07:00
Mike Balfour db92dffb14 Fix Vegetation Modifier behavior when in-game (#1441)
* Removed a bit of dead legacy code

* Fixed entity references during spawning
Entities that had references to other entities that hadn't been spawned yet weren't getting their IDs remapped correctly, since the new ID wasn't available yet.  By pre-generating the full set of IDs, the references now remap correctly.

* Fixed up Entity References to work across multiple SpawnEntities calls
With SpawnEntities, entity references need to forward-reference to the *first* entity spawned, then from that point on backwards-reference to the *last* entity spawned.  Added that logic, along with some initial unit tests for SpawnAllEntities.

* Added more unit tests for SpawnEntities / SpawnAllEntities
2021-06-22 15:20:28 -05:00
Alex Peterson b1d21b7939 Remove vegetation assets gem (#1348)
* Remove vegetation assets gem
* Removing Vegetation_Gem_Assets from engine.json
2021-06-22 13:19:57 -07:00
Scott Romero c05943abf4 [stabilization/2106] installer jenkins job fixes and improvements (#1453)
Updated installer job tags to be included in nightly clean builds
Fixed escaping issue with passing installer framework env var to cmake
Removed enforcement of aws profile for uploading
Various changes to shorten the install path cpack uses
Added cpack log file dump on error
Added build tagging from git repo info to installer job
Fixed bug causing bootsrapper to crash on secondary machines
2021-06-22 13:12:40 -07:00
Tommy Walton be0fbaaddc LYN-2227 : Improve mesh initialization performance by not creating draw packet more than once (#1476)
* Move SetUseForwardPassIblSpecular to happen when acquiring a mesh, instead of immediately after so that we don't build the drawpacket twice for every mesh

* Update the MeshFeatureProcessor to use the booleans from the descriptor directly instead of having loose booleans in the MeshDataInstance

* m_excludeFromReflectionCubeMaps is not (and does not need to be) part of the descriptor, since setting is cheap and doesn't duplicate work that is done when acquiring the mesh
2021-06-22 12:59:27 -07:00
Danilo Aimini 6fe448d991 Adding [[maybe_unused]] to variables that would not get hit in release mode in JsonSlotSerializer (#1486) 2021-06-22 12:59:01 -07:00
hershey5045 f6768ea880 Fix camera issue causing it to block component property changes in editor (#1466) 2021-06-22 12:56:38 -07:00
mriegger 6a19196d33 fix typo in comment 2021-06-22 12:40:40 -07:00
AMZN-koppersr 1ac4ec656d Merge branch 'stabilization/2106' into Streamer/ConfigUpdates 2021-06-22 11:58:08 -07:00
Esteban Papp 44d8e7b804 LYN-4666 Make AR builds use the stabilization/2106 snapshot (#1440)
* use snapshots out of stabilization

* temporal print to figure out why the mount is not used

* removing print used for debugging
2021-06-22 10:35:02 -07:00
mriegger 026b1df29a removing small issue 2021-06-22 10:34:13 -07:00
mriegger 6dfa9d269c Fixing mistakes 2021-06-22 10:19:21 -07:00
lumberyard-employee-dm 7a6fa66427 Updated the MultiplayerCompression gem.json
Added the newer fields for describing the gem, which is used by the ProjectManager.
2021-06-22 11:53:12 -05:00
scottr 36929f59ae Merge branch 'stabilization/2106' into cpack/jenkins-main 2021-06-22 09:52:14 -07:00
jckand-amzn 3fb3836b54 Simplifying test filtering in CMakeLists 2021-06-22 11:44:29 -05:00
AMZN-puvvadar bde60feb0e Cleanup MultiplayerCompression gem.json
Removes outdated references in tags/copy of MultiplayerCompression's gem.json
2021-06-22 09:39:48 -07:00
SJ d5490ecf69 Update AWS android package version to rev4
Merge pull request #1461 from aws-lumberyard-dev/LYN-4593
2021-06-22 09:39:20 -07:00
moudgils 4f84ec90d3 Various new metal fixes (#1465)
* - Fix the second window related tabbing issue
- Merge calls to UseResoources acrooaa all the SRGs
- Move SamplerCache to the device to ensure only one cache to reduce duplication
- Fixes to compute threading numbers getting reset to 0,0,0
- Cleanup withing BufferPoolResolver
- Argument buffers are now queued to be cleaned up upon shutdown
2021-06-22 08:58:15 -07:00
jckand-amzn 4c294c0931 Merge branch 'stabilization/2106' of https://github.com/aws-lumberyard/o3de into jckand/FoundationAutoStabilization 2021-06-22 10:07:50 -05:00
jjjoness 0aad6ad08d Merge pull request #1477 from aws-lumberyard-dev/LYN-2509b
Cherry picked from development
2021-06-22 14:46:18 +01:00
Benjamin Jillich 7d5a7b47ac [LYN-3717] When pulling in an actor FBX, two entities are spawned & [ATOM-15258] Clicking and Dragging fbx file into viewport produces 2 entities (#1392)
* [LYN-3717] When pulling in an actor FBX, two entities are spawned & [ATOM-15258] Clicking and Dragging fbx file into viewport produces 2 entities
* Added another operation to the CanSpawnEntityForProduct that checks the other products and can veto the creation process.
* The model product will not create an entity in case there is already an actor exported, which prevents the issue reported by two different teams/users.
2021-06-22 14:12:42 +02:00
Terry Michaels 858dee2210 Need to keep full asset paths around in LuaIDE (#1470) 2021-06-22 07:05:42 -05:00
John Jones-Steele 66c4541e14 Fixed merge error in NewLevelDialog 2021-06-22 11:25:53 +01:00
greerdv 602baa44d9 Merge pull request #1463 from aws-lumberyard-dev/non-uniform-scale-migration
add editor python script to help with migrating levels with non-unifo…
2021-06-22 10:49:55 +01:00
jjjoness 1ec238685d Merge branch 'stabilization/2106' into LYN-2509b 2021-06-22 10:07:28 +01:00
John Jones-Steele 2dce6954a1 Cherry picked from development 2021-06-22 09:41:48 +01:00
sphrose 4d02e0b8bb Merge pull request #1454 from aws-lumberyard-dev/LYN-3619
New level dialog has no way to select a different folder
2021-06-22 09:15:08 +01:00
AMZN-mnaumov 759d719a44 Merge pull request #1471 from aws-lumberyard-dev/Atom/mnaumov/ATOM-15292
[ATOM-15292] Camera no longer resets when typing something
2021-06-21 18:53:52 -07:00
Esteban Papp bfd266db8f LYN-4659 OSX: Prebuilt Editor and Asset Processor fail to launch (#1446)
* LYN-4657 OSX: Building AutomatedTesting project fails

* forgot this file

* fixing lrelease patching in mac/windows

* reverting change and disabling warning, the intention of the test is to compare to unitialized values

* Fix for dxc

* no need to disable the warning, just remove the const

* missing dependency to EditorCommon
2021-06-21 18:24:29 -07:00
mriegger 8d04154fb9 Changing it so that the Draw functions always stop at exactly maxAngle 2021-06-21 18:05:54 -07:00
mnaumov 5a276b11b0 Fixing includes 2021-06-21 16:56:06 -07:00
mnaumov 4de1d90994 [ATOM-15292] Camera no longer resets when typing something 2021-06-21 16:52:05 -07:00
AMZN-mnaumov 25a8dc4146 Merge pull request #1469 from aws-lumberyard-dev/Atom/mnaumov/ATOM-14412
[ATOM-14412] Fixing PDO offset tooltip
2021-06-21 16:50:51 -07:00
mriegger d2f247ad4f Fix for incomplete arcs being drawn 2021-06-21 16:28:51 -07:00
Danilo Aimini a0f4f16b98 Fix Duplicate function to correctly replace the aliases in patches that get ported over. Also correctly undo/redo link creation. (#1449) 2021-06-21 15:47:25 -07:00
mnaumov ac7ec103c8 Fixing PDO offset tooltip 2021-06-21 15:20:22 -07:00
greerdv 17908a277a Merge branch 'stabilization/2106' into non-uniform-scale-migration 2021-06-21 22:29:35 +01:00
greerdv b69b6af305 add copyright notice 2021-06-21 22:28:50 +01:00
Terry Michaels ca76a4d1ab Moved helpers to the top level menu bar above viewport (#1464) 2021-06-21 16:11:50 -05:00
cgalvan 46f8c7c1ba [LYN-3412] Updated LandscapeCanvas component to properly serialize with prefabs. (#1224)
* [LYN-3412] Updated LandscapeCanvas component to properly serialize with prefabs.

* [LYN-3412] Updated PR with feedback.

* [LYN-3412] Reverted unintentional changes.

* [LYN-3412] Removed one more comment.

* [LYN-3412] Additional PR feedback fixed.
2021-06-21 14:03:49 -07:00