Tommy Walton
8d2154af26
Partial fix for LYN-2227 : MeshComponent initialization performance improvement ( #1381 )
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Skip a shader item before creating a shader instance if it's not going to be rendered based on the draw tag. This avoids creating and releasing the shader instance over and over again, which results in a disk write each time during release.
2021-06-30 11:13:54 -07:00
Steve Pham
70042fcdcd
O3DE Copyright Updates for Linux Foundation ( #1504 )
2021-06-23 10:55:22 -07:00
jiaweig
c3794ca96c
Addressed review comments.
2021-05-20 19:11:31 -07:00
jiaweig
775b7d048b
Add support for tangent stream pairing with the first UV from the model.
2021-05-19 00:36:24 -07:00
hershey5045
8378f52ba6
Fix bug in ShaderVariantAssetBuilder. Add cvar in MeshDrawPacket class. ( #61 )
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Fix bug in ShaderVariantAssetBuilder. Add a console variable to force root shader variant usage.
2021-04-16 12:06:05 -07:00
alexpete
75dc720198
Integrating latest 47acbe8
2021-03-25 13:57:57 -07:00
alexpete
a10351f38d
Initial commit
2021-03-08 14:30:57 -08:00