ATOM-16575 clean up image builder presets files
Removed unused image builder presets
Deprecating preset UUID and use preset name as unique id
Delete all .exportsettings file which were only used for legacy imageProcessing gem.
Signed-off-by: Qing Tao <qingtao@amazon.com>
from 'project root' to 'project root/Assets/Physics'
The functionality of creating / using the default physmaterial file has only change in related to the file location, other functionality is unchanged.
The following situations can occur:
This will not affect have any project that uses a custom physmaterial file.
This will not affect have any project that uses the default from the old location, as the configuration will still point there.
New projects created will get the default physmaterial file at the new location.
A Project that fails to load (or deletes) the selected physmaterial file, will get the default physmaterial file at the new location (this happens only on startup of the editor).
Issue: #2765
Signed-off-by: amzn-sean 75276488+amzn-sean@users.noreply.github.com
* This simple fix pops any node that can not be registered using it name and unique ID
* Any scene file (i.e FBX) with the three or more nodes with the same name and parent will sort of work
* After the 2nd child node with the same name and parent will be dropped on export
Tests: added the new AutomatedTesting/Assets/BadAssets/three_same_named_nodes.fbx to regress test this