Commit Graph

12 Commits

Author SHA1 Message Date
Tom Hulton-Harrop b2523217c3 Update snapping settings to be stored in the Settings Registry (#646)
* add overload to ActionManager to support capturing an AZStd::function

* move snapping settings to new settings registry

* remove unneeded reference in ViewportSettings

* move viewport setting function implementations to .cpp file

* add more sensible default values for snapping

* fix variable name for angle snapping

* remove const from function prototype value parameters

* add import/export api for free functions

* change from std::bind to a lambda

* remove redundant const for constexpr string_view

* add AZStd alias for std::abs
2021-05-10 18:40:32 +01:00
Tom Hulton-Harrop c5a06b8953 Restore grid and angle snapping (#640)
Restore grid and angle snapping (LYN-3367)
2021-05-07 17:21:12 +01:00
bosnichd d7b796fd73 Remove I3DEngine CryCommon Interface (#567)
Delete:

- I3DEngine
- Missions
- Time of day
- GameEffectsSystem Gem
- ImageProcessing Gem
- SVOGI Gem
- Various other things that don't do anything now that the legacy renderer has been removed.
2021-05-05 09:07:28 -06:00
hultonha a206896074 remove QPoint from lower-level interfaces, switch to use AzFramework::ScreenPoint 2021-05-04 17:32:47 +01:00
AMZN-koppersr 5e4094b258 Revamped AzFramework::Scene (#332)
Updated AzFramework::Scene to allow it to serve as the one-stop location for localized singletons. Localized singletons in this case are instance that can only occur once in an environment but multiple times within an application. As an example, this allows settings up a single camera per viewport for instance.

Highlights of changes:

Replaced the original ebuses with interfaces and events for easy of use and performance.
Removed the Entity Context specific code and moved that to new locations within the Entity Context itself.
Allowed basic inheritance. If a subsystem isn't found in a scene the parent can optionally be searched.
Scenes can enter a zombie state and avoid immediately being deleted. This is needed for situations where subsystems can't be destroyed until async calls have been completed.
2021-04-29 08:50:48 -07:00
Chris Galvan 67e64f8a95 [LYN-3374] Removed Cry3DEngine checks in EditorViewportWidget that was preventing selection, correct camera position, and other issues in the viewport. 2021-04-28 12:53:10 -05:00
Chris Galvan f269d92f90 [LYN-3122] Fixed the viewport Entity hit test logic. This allows the BuildDragDropContext to detect hit position correctly so that assets dragged into the viewport are placed in the correct position. 2021-04-27 15:54:23 -05:00
Alex Peterson 921eb742d4 Merge branch 'main' into github/staging 2021-04-13 09:46:26 -07:00
nvsickle 1dabb39b98 Migrate fixes from CodeCommit branch 2021-04-09 12:40:43 -07:00
alexpete 1044dc3da1 Integrating github/staging through commit ab87ed9 2021-04-09 11:27:37 -07:00
alexpete c2cbd430fe Integrating up through commit 90f050496 2021-04-07 14:03:29 -07:00
alexpete 75dc720198 Integrating latest 47acbe8 2021-03-25 13:57:57 -07:00