Changes in this commit :
- Added AreDirtyTemplatesPresent() method to PrefabSystemComponentInterface
- Added ConstructSaveLevelDialog() helper method to create the save level dialog
- Added ExecuteSavePrefabsDialog() helper method to create and execute the save prefabs dialog
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
Changes in this commit:
- Added comments to dialog code in CryEdit.cpp and CryEditDoc.cpp
- Moved Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cards/warning.svg to Code/Framework/AzQtComponents/AzQtComponents/Images/Notifications/warning.svg
- Improved the hover message over prefab settings in EditorPreferencesPageGeneral.cpp
- Fixed a syntax error in Editor.qss
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
* Various fixes for AtomStarterGame on ios
- Use low end pipeline on ioos by default for BoootStrapComponent
- Track the need to bind null heap within Argument buffers
- Only bind the null heap if its needed
- Track its usage for Vertex/Fragment stages
- Increase null dummy buffer to 1K to address GPU crash oon thee first frame
Signed-off-by: moudgils <moudgils@amazon.com>
Removes a ToString function that wasn't really needed, it was only
defined for release builds, but AZ_PROFILE macros are still defined to
something in release.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
In preparation for a prototype Terrain Gem to get submitted, there are a few changes that are needed outside of the Terrain Gem as well:
The TerrainDataNotificationBus lives in AzFramework/Terrain, and needed to be extended to contain an optional OnTerrainDataChanged event to notify other systems when a terrain region has changed.
The HeightmapUpdateNotificationBus was removed, as this was a legacy file from the old already-removed terrain system.
The EditorWrappedComponentBase<> wrapper received a small optimization to ensure that ConfigurationChanged() is only called when the value of visibility actually changes. With prefabs, it appears that sometimes OnEntityVisibilityChanged could be called multiple times in a row with the same visibility value.
The TerrainSurfaceDataSystemComponent was updated to use the correct busses, and is ready to be moved to the Terrain Gem in a subsequent PR.
Signed-off-by: Mike Balfour 82224783+mbalfour-amzn@users.noreply.github.com
* GradientSignal automation optimizations with TestAutomationBase/parallelization
* Changing Gradient Signal test registration to use TestAutomationBase
Signed-off-by: jckand-amzn <jckand@amazon.com>
* Convert Landscape Canvas main tests to use TestAutomationBase
* Updating main Landscape Canvas test suite to batch run tests
* Converting initial batch of Landscape Canvas periodic tests to use TestAutomationBase/test parallelization
* Renaming Editor Script to fit naming convention
* Updating explicit waits to wait_for_condition checks
* Additional test conversions
* Renaming Editor Script to fit naming convention
* Additional test parallelizations
* Additional test conversions
* Renaming optimized test file
* Adding Main test file for non-optimized tests
Signed-off-by: jckand-amzn <jckand@amazon.com>
* Moved PlatformLimits to setreg. Removed Device PostInit. Some clean up.
Signed-off-by: jiaweig <jiaweig@amazon.com>
* Move setreg loading the PlatformLimitsDescriptor super class.
Signed-off-by: jiaweig <jiaweig@amazon.com>
* Apply same implementation for fake device used in unit tests
Signed-off-by: jiaweig <jiaweig@amazon.com>
* Add implementation for Null renderer. Swap order for register RHI interface in initialization.
Signed-off-by: jiaweig <jiaweig@amazon.com>
* Move back setreg from PlatfromLimitsDescriptor to Device, due to Linux dependency issue.
Signed-off-by: jiaweig <jiaweig@amazon.com>
* Changed the function to take in RHI backend name
Signed-off-by: jiaweig <jiaweig@amazon.com>