* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>
* Removed a bit of dead legacy code
* Fixed entity references during spawning
Entities that had references to other entities that hadn't been spawned yet weren't getting their IDs remapped correctly, since the new ID wasn't available yet. By pre-generating the full set of IDs, the references now remap correctly.
* Fixed up Entity References to work across multiple SpawnEntities calls
With SpawnEntities, entity references need to forward-reference to the *first* entity spawned, then from that point on backwards-reference to the *last* entity spawned. Added that logic, along with some initial unit tests for SpawnAllEntities.
* Added more unit tests for SpawnEntities / SpawnAllEntities
* First version of prefab support for dynamic vegetation
* Addressed PR feedback
- Made MockSpawnableEntitiesInterface a proper GMock in AzFramework
- Added Get/SetSpawnableAssetId
- Added lots of comments to better explain things that were asked about in the PR
* Exposed AzFrameworkTestShared on all platforms, not just host platforms
The actual bug was the "if (!m_engine)" early-out in CreateInstanceNode that needed to be removed, but all the rest of this legacy-based merged mesh code was ripe for removal as well.