* adds a test_install_profile_vs2019_pipe job to validate a project can build from the SDK
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* missed escaping these variables and breaks runtime dependencines in the install layout
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Changes to PIPELINE_ENV_OVERRIDE
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Tries to propagate ENV variables from pipeline jobs to jobs under it
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fixes typo
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* echoing a var to understand why is not going to the right path
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* put the COMMAND_CWD in the wrong job
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* adding similar jobs for linux/mac
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* dont pass an empty LY_PROJECTS
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* cmd -> sh, copy-paste mistake
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* inverting check in linux/mac
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* more fixes for linux/mac
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* fixing script paths for macos
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* more fixes for linux/mac
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Test use of %% instead of !! for windows builds
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* fixes typo
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fixed the return value of the ConvertToAbsolutePath function
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added the generated cmake_dependencies.*.setreg files to engine.pak (#5073)
* Copied the generated cmake_dependencies.*.setreg file to the Cache
directory
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed the platform name from the bootstrap.game.*.setreg
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Update how the project related file paths are determined when not
supplied.
The project-path determination now goes back to only detecting a "project.json" file.
It no longer attempts to detect a "Cache" directory
The project-cache-path determination now in addition to checking the
project_cache_path key searches for a "Cache" directory.
The project-path defaults to executable folder if it cannot be detected.
The copying of generated executable folder Registry directory contents
to the product cache is now removed after the archive step.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the invocation of the AssetProcessor in Jenkins to supply an
absolute path to the project.
The project-path is no longer treated as relative to the engine root,
but instead relative to the current working directory at application
startup.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added constant for the storing the name of Cache directory
Fixed typos and grammatical errors in the SettingsRegistryMergeUtils.cpp
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated UnitTest prepend the EngineRoot path to "AutomatedTesting" when
setting the project path.
This is needed now that the project-path isn't treated relative to the
EngineRoot if it is not absolute.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fix AssetSeedManagerTest and PlatformAddressedAssetCatalogManagerTest
Instead of trying to used the AutomatedTesting directory as the project root, the temp directory created during the test is used as the project root.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Moved the setting of the project cache root folder and project
asset platform root folder into the `if (!projectCachePath.empty())`
block
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removing the scan up logic for the "Cache" directory.
This is no longer needed to locate the project cache path in a Project Game Release Layout.
Because the project path defaults to the executable directory if, it is not found, the Cache directory will be set to the "Cache" directory within the executable directory.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* adding Windows/release to PR-validation builds
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* changing trace back to expand to nothing for release
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* typo
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* more fixes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* fixing some more unused variable cases
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* renaming file in ScriptCanvas that causes a msbuild warning
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* reverting a previous change
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Added a codesigning script to pre and post build steps in the Windows installer CD job
* Changed `windows_installer` job name to `installer_vs2019`
* Added `installer-nightly` tag for `installer_vs2019`
* Updated `build_config.json` to use an envvar for the installer url and bucket
Signed-off-by: Mike Chang <changml@amazon.com>
Make awsi_test_profile_vs2019 a nonblocking step to make sure that resources are cleaned up even though automation tests failed
Signed-off-by: Junbo Liang <junbo@amazon.com>
* Add linux equivalents for all the places that enumerate platforms
Signed-off-by: Chris Burel <burelc@amazon.com>
* Fix the AssetFileInfoListComparisonTest fixture to not hardcode the PC platform
Signed-off-by: Chris Burel <burelc@amazon.com>
Allow customized Jenkins parameters for different pipelines so that we can define different Jenkins parameters for a new pipeline and doesn't affect AR build parameters.
Add aws integration deployment pipeline.
* Revert to regular run when invalid commits used.
* Cirrect s3 logging of last commit hash storage
* Add s3 top level url and build number script params.
* Use existing REPOSITORY_NAME env var.
Signed-off-by: John <jonawals@amazon.com>
* Define a new Jenkins job to deploy AWS resources
Signed-off-by: junbo <junbo@amazon.com>
* Address PR comments
Signed-off-by: junbo <junbo@amazon.com>
* Add error checking for all the calls
Signed-off-by: junbo <junbo@amazon.com>
* Remove the weekly-build-metrics tag
Signed-off-by: junbo <junbo@amazon.com>
* Parameterize ARN/Region and move it to a Jenkins envvar.
Signed-off-by: junbo <junbo@amazon.com>
* Revert the changes for build_config.json
Signed-off-by: junbo <junbo@amazon.com>
* Fix for PathLib unlink wrong version parameter.
* Fix dst target for TIAF.
* Remove TIAF historic data arhciving on s3 buckets
* Change permissions for TIAF bucket upload
Signed-off-by: John <jonawals@amazon.com>
* Some var cleanup so it shows better-organized in cmake-gui. Some vars were also not following the namign convention we are using
Removed some unnecessary messaging
Fixed a TIF bug where it would report the wrong test in a message, fixed a message that was being triggered
Changed TIF to be enabled just by the binary so running the ci_build scripts locally doesnt trigger TIF messaging
Removed `LY_ENABLE_MULTIPLAYER_COMPRESSION`, it was not being used
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* handling case where a parameter can be empty
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* needs to be var name, not contents
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
We currently cannot predict when a given snapshot will be taken. This is
problematic as test impact analysis assumes that the coverage data will
be updated after each run. As we have no control over when our coverage
data will persist we will instead always seed when the pipeline and
branch is one of the seeding pipelines, otherwise we will attempt to
read that seed data and perform test impact analysis (if no seed data is
present we will fall back to a regular, uninstrumented run of all test
targets).
This approach has the following implications:
1. PR builds will benefit from test impact analysis as the seed data is
(hopefully) available at the time the snapshot is created.
2. Builds for the aforementioned seeding branches and pipelines will not
benefit from test impact analysis and will incur the cost of seeding
regardless of whether or not that generated seed data ends up in the
snapshot.
Signed-off-by: John <jonawals@amazon.com>
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>