Logo
Explore Help
Sign In
birkeh/o3de
1
0
Fork 0
You've already forked o3de
Code Issues Pull Requests Packages Projects Releases Wiki Activity
3,203 Commits 3 Branches 3 Tags
68ffdd6714bb783ceb09d8df2fae645c4c6d4bee
Commit Graph

6 Commits

Author SHA1 Message Date
hultonha 1d900947f5 defer rebuilding the white box mesh by a frame to prevent reentrancy causing issues 2021-05-05 16:55:48 +01:00
hultonha b708bc2c10 potential fix for level loading hangs with White Box Component and Atom 2021-05-05 16:08:38 +01:00
qingtao 99e91e3e80 LYN-2772 Atom: Adding White Box Component to an Entity silently crashes the Editor
Fixed a buffer creation issue with white box mesh.
2021-04-21 11:30:24 -07:00
dmcdiar 20c1454e4b Added the ShaderRead buffer bind flag to the static and dynamic input assembly pools, and one creation of a static input assembly buffer. 2021-04-15 03:41:20 -07:00
alexpete 1044dc3da1 Integrating github/staging through commit ab87ed9 2021-04-09 11:27:37 -07:00
alexpete a10351f38d Initial commit 2021-03-08 14:30:57 -08:00
Powered by Gitea Version: 1.26.4 Page: 113ms Template: 16ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API