ATOM-14765 Add More Texture Preset Masks
Several image preset files had a full list of file masks for only one platform. I made sure that the same list was applied to every platform including the default preset.
Removed the "Swizzle" command from Displacement.preset. Swizzle "aaa1" is wrong since this preset expects a single channel image.
Added "_col" to Albedo.preset as an abbreviation for "_color".
Added "_rough" to Roughness.preset as it's a common abbreviation.
Added "_rgbmask" filter to LayerMask.preset to correspond to the "_mask" filter in Grayscale.preset.
Added a warning when an image can't be processed according to the assigned preset due to dimension issues. Otherwise it's difficult to figure out why it's using the ReferenceImage preset instead of what was expected.
Resized the "bark" textures to make them compatible with the image presets.
Removed the "bark1disp2.jgp" image and just applied the changes to the original bark1disp.jpg". It's just blurred a bit to remove excessive noise.
Renamed all the "bark" textures to include an underscore "_" after "bark1" to get the image pipeline to properly recognize the file masks.
Testing:
AtomSampleViewer automation.
All assets in AtomTest build.
Opened several levels in AtomTest.
Corresponds to aws-lumberyard/o3de-atom-sampleviewer#17
* Remove Level Inspector from Prefab mode, and integrate the same behavior in the Entity Inspector
* Show prefab name in level entity row of the Outliner. Allow Ui Handlers to prevent renaming.
* Separate setting the prefab's template path and the container entity name.
* Disable reparenting to root level
* Disable the ability to rename the level entity.
* Fixes as per Ram's review
LYN-2645} Helios - AssImp asserts on Linux processing
* Linux builds have asserts off, to match Windows and Mac.
* Secondary UV channels support names are available now
Jira: https://jira.agscollab.com/browse/LYN-2645
- Removed any usage of LmbCentral and legacy renderer from NvCloth gem.
- Cloth rule can only be added to Mesh groups, not allowed in Actor groups anymore.
- Removed ActorAssetHelper since actors now share the mesh model format and therefore they also use MeshAssetHelper.
- Updated NvCloth gem.json file with the fields from the template.
- Updated cloth chicken asset to not convert axis.
An optimization introduced in Prefab mode currently changes the relative ordering of children, causing stale QModelIndex variables to still be referenced and crash the Editor sporadically. This change is theoretically a bit slower, but still much faster than the pre-optimization times.
Co-authored-by: Shirang Jia <shiranj@amazon.com>
Co-authored-by: Shirang Jia <shiranj@amazon.com>