Commit Graph

16 Commits

Author SHA1 Message Date
lumberyard-employee-dm 6868a48bb0 Adding o3de.py subcommands for engine.json and gem.json modification (#2411)
The new commands are edit-engine-properties and edit-gem-properties
They can modify specific fields within these manifest files, that should
affect build system.

More importantly, this commands can be used to modify the "engine_name"
field in the engine.json and the "gem_name" field in the gem.json

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-07-27 22:04:37 -05:00
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00
Steve Pham 70042fcdcd O3DE Copyright Updates for Linux Foundation (#1504) 2021-06-23 10:55:22 -07:00
mgwynn 35fed77223 Adding CLI script for modifying project properties (LYN-3918). Updating O3de to support it.
Fixing some typo errors in manifest.py and minor optimizations
2021-06-02 21:56:03 -04:00
lumberyard-employee-dm 87721cae55 Removed the ability to run download command from the o3de python package without user intervention 2021-05-27 20:56:03 -05:00
lumberyard-employee-dm 394ac7ab6a Updated the enable gem and disable gem API (#54)
* Updated the enable gem and disable gem API
Renamed remove_gem_project.py -> disable_gem.py
Renamed add_gem_project.py -> enable_gem.py
Renamed the "add-gem-to-project" command -> "enable-gem"
Renamed the "remove-gem-from-project" command -> "disable-gem"

Fixed the parsing of the enabled gems from the enabled_gems.cmake file

* Adding newline to the end of the CMakeLists.txt
2021-05-27 16:44:50 -05:00
pappeste e8428b42be Adjusting o3de path to run from install (authored by @lumberyard-employee-dm) 2021-05-26 08:17:09 -07:00
lumberyard-employee-dm d3fb2dd68c Removed the add_external_subdirectory and add_gem_cmake python scripts
as well as their remove counterparts.

Updated teh register.py script to be able to register subdirectories to
the o3de_manifest.json
Also added the ability to register external subdirectories to the
project.json if the --external-subdirectory-project-path is supplied
Added the ability to register external subdirectories to the engine.json
if the --external-subdirector-engine-path is supplied
2021-05-24 22:49:37 -05:00
lumberyard-employee-dm 1a95b96985 Fixed importing of o3de package modules within the o3de.py script when a relative path is used to invoke it 2021-05-24 13:06:43 -05:00
lumberyard-employee-dm e59b154139 Updated the refactored o3de command scripts to be able to run standalone by adding a main section
Removed the ability to suppress errors in the add-gem-to-cmake and add-external-subdirectory command
Reduced duplicate logic in the download.py, register.py and repo.py scripts
Removed the registration.py script and moved the registration of those comamnds directly to the o3de.py script
Reduced the exception scope in the o3de command scripts to be as constrained as possible.
For example instead of having a block of Exception for catching a dictionary KeyError, the block has been updated to just catch KeyError
Added a python test for validating the "register.py --this-engine" functionality
2021-05-23 22:10:09 -05:00
lumberyard-employee-dm a9bc8e943d Refactored the o3de registration.py script into several files which each
contains the implementation of a subparser command.

Updated the register command to be not register engine gems, templates,
projects and external subdirectories to the o3de_manifest

Updated the register-show command to be able to read the engine's gems,
templates, projects and external subdirectories from the engine.json
file
2021-05-21 01:58:54 -05:00
lumberyard-employee-dm c6b0e3562e Updating the python import paths for the o3de scripts to use the new package o3de package location 2021-05-19 00:52:28 -05:00
Colin Byrne 43b474a4b2 O3de updates restricted download (#229)
* fix project centric set current
* Adding newline to project.json template
* Adding newline to engine.json
* Changed register -this-engine to be data driven
* adding build server support
* fix log dir
* fix add remove
* fix template creation for restricted
* fix typos and descriptions
* Add newline to the end of template.json
* Adding newline to the end of assets_scan_folders.seteg
* current_project in global project that creates/edits the .o3de/Registry/bootstrap.setreg
* fix the build server flags
* fix the o3de manifest server portion
* disable project manager tests for now. Its changed too much and lytestools is not working at the moment. I will get back to this later.
* fix the Mac build config
* disable project_test, this is the project manager. It has changed too much for these tests to work at the moment. I'll get back to them

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-05-10 12:03:36 -07:00
Brian Herrera e8bbb5a0d5 Set scripts to be executable
This is required to build on linux/mac
2021-03-26 09:26:12 -07:00
alexpete 75dc720198 Integrating latest 47acbe8 2021-03-25 13:57:57 -07:00