Gene Walters
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0810f353c6
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Cherrypick 7adf5ca5a5911997102017e2db7981e7b2926100. Fixed assert for network prefabs when asset path was empty
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5 years ago |
pereslav
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cb87b7cd1f
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Moved early return case in prefab processing
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5 years ago |
pereslav
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43d98ac989
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Fixed comment
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5 years ago |
pereslav
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22e893ccbe
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Added support for nested prefabs in multiplayer pipeline
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5 years ago |
AMZN-puvvadar
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29b4ab6ff3
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Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
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5 years ago |
pereslav
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f721aa511f
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Fixed entity IDs of the original & networked spawnables
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5 years ago |
pereslav
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85374ea7fc
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Merged from main
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5 years ago |
puvvadar
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93e267345f
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Address string/mem feedback plus some misc cleanup
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5 years ago |
pereslav
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970c87b487
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Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
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5 years ago |
puvvadar
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cb55eaf853
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Merge main to mp_editor_pipeline
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5 years ago |
puvvadar
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fb51829360
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Resolve MP Gem Ctrl+G changes with main
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5 years ago |
puvvadar
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1915b97c16
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Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side
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5 years ago |
karlberg
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5acdc40595
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Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
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5 years ago |
pereslav
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a852da93a3
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Merge branch 'main' into MultiplayerPipeline
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5 years ago |
puvvadar
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8a39f9f1b4
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Streamline MP Ctrl+G logic via MultiplayerEditorConnection
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5 years ago |
karlberg
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e772265871
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Build fixes for gem reorganization
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5 years ago |
pereslav
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92ef82f933
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Added handling parented net entities
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5 years ago |
puvvadar
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108f4dfdd6
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Merge branch 'main' into mp_editor_pipeline
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5 years ago |
pereslav
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e414cc151d
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SPEC-6590 Implemented network entities instantiation by network spawnable asset ID
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5 years ago |
puvvadar
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2f4120cdfb
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Update Ctrl+G logic to account for prefab processing status and timing
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5 years ago |
pereslav
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4962218d29
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Refactored root spawnable instantiation, added selective instantiation of root spawnable entities
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5 years ago |
pereslav
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a5fdbddeda
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Merged MultiplayerPipeline from CodeCommit
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5 years ago |