Commit Graph

13 Commits

Author SHA1 Message Date
amzn-mike 03a6d1e0f5 Merge branch 'stabilization/2106' into Helios_LYN-4742-AssImpRootTransformFix 2021-06-23 18:06:36 -05:00
amzn-mike 9e2f1aed91 Add comment 2021-06-23 14:47:47 -05:00
Steve Pham 70042fcdcd O3DE Copyright Updates for Linux Foundation (#1504) 2021-06-23 10:55:22 -07:00
amzn-mike feb58fac5e Fix calculation for root transform 2021-06-22 23:59:40 -05:00
amzn-mike 57b19feca5 Cleanup code 2021-06-16 12:03:47 -05:00
amzn-mike 7dc4d8438b Fix non-bone transforms setting the wrong matrix variable
(cherry picked from commit 838a8b47da73e50fca4ea9ee5abc7c33250bf25d)
2021-06-14 08:08:51 -05:00
amzn-mike 66a030b800 Fix transform data
Use first offsetMatrix for a bone (there may be multiple) and calculate using offsetOfParent * inverseRootOffset * rootOffset * inverseOffset

(cherry picked from commit a8eae976dda39ad28f9aa235e1e6ba34715ac48a)

# Conflicts:
#	Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpTransformImporter.cpp
2021-06-14 08:06:25 -05:00
amzn-mike d841f0c0db Got transform result close for 3 bone chain, longer chains are still not correct
(cherry picked from commit 5ac65de6148dcc03b9f2953e97dd943493f23ed9)

# Conflicts:
#	Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpTransformImporter.cpp
2021-06-14 08:03:39 -05:00
amzn-mike 00a529ad74 Fix AssImpTransformImporter logic for bone nodes
For bone nodes, the Transform is computed by multiplying the parent offsetMatrix by the inverse of the node's offsetMatrix

Note that this currently disables the LimitBoneWeights option since that results in the removal of bone nodes that are not attached to a mesh.
Without the bones there is no way to retrieve the offsetMatrix, so the Transform cannot be computed correctly

Fixes LYN-3755
2021-05-28 14:58:03 -05:00
AMZN-stankowi f779821ac0 Helios - LYN-3250 - Fixed morph targets for meshes that had multiple … (#696)
* Helios - LYN-3250 - Fixed morph targets for meshes that had multiple materials (#374)

Fixed morph targets for meshes that had multiple materials and were split by AssImp: Recombined them into one mesh in the O3DE scene graph, so the behavior would match FBX SDK.
2021-05-19 13:02:31 -07:00
AMZN-stankowi a7224b6379 Integrating github/Helios_RemoveFbxSdk through commit 6dc2604 (#391) (#560)
Removing FBX SDK, LYN-1045. If you have an issues please reach out to the Helios team.
2021-05-05 09:29:12 -07:00
alexpete 75dc720198 Integrating latest 47acbe8 2021-03-25 13:57:57 -07:00
alexpete a10351f38d Initial commit 2021-03-08 14:30:57 -08:00