Commit Graph

44 Commits (4014cacff8b9c05071fcd203fd43d8ed19e243b5)

Author SHA1 Message Date
sharmajs-amzn b24c83122e
fixes for missing dependency tests (#1141) 5 years ago
Sean Sweeney 371a2f71ca
Merge pull request #972 from aws-lumberyard-dev/LyttFindExternal
Tests search for external project definition relative to build directory
5 years ago
Terry Michaels 9b1be43367
Renamed osx_gl to mac and es3 to android for cache folders (#949) 5 years ago
sweeneys 79d66dd492 Search for external project definition before searching for internal projects 5 years ago
amzn-sj d369912727 Merge branch 'main' into LYN-2461 5 years ago
sharmajs-amzn 44ec0211a0
fixes for missing dependency test (#850) 5 years ago
amzn-sj b63f2449c9 Remove reference to deleted function 5 years ago
amzn-sj 268fd8b714 Remove bootstrap.cfg and references to it. 5 years ago
sweeneys 9141221843 Reduce AP race conditions and fix minor bugs 5 years ago
bosnichd 4aff32e719
More red code (#732)
Remove:
- Code/CryEngine/CryCommon/Platform
- Some unused Code/CryEngine/CryCommon/Mock files
- Code/Tools/CryXML and almost all of Code/Tools/CryCommonTools
- Code/Tools/TestBed/ResourceCompilerImage
- Tools/DeepBandwidthToExcel
- Various .p4ignore files
5 years ago
SSpalding 67c3801d73
Log monitor encoding fix (#729)
Fixed log monitor encoding bug.
5 years ago
jromnoa d26c4614ba add unit tests for WinGenericLauncher class 5 years ago
jromnoa a1b4844f6a Merge branch 'main' into Atom/jromnoa/SPEC-6728-fix-material-editor-launcher 5 years ago
jromnoa 757a26825a adds new HOST_OS_GENERIC_EXECUTABLE constant and adds error handling if the executable doesn't exist in the path provided 5 years ago
jromnoa 5885899497 fix tabbing, add WinGenericLauncher class import to ly_test_tools.launchers.__init__ 5 years ago
jromnoa 8766790f48 re-add WinGenericLauncher for custom .exe launchers instead of the hard-coded ones (i.e. able to use 'MaterialEditor.exe' instead of 'Editor.exe' for a WinLauncher class) 5 years ago
evanchia b6890eef5c removed debugging text 5 years ago
evanchia fc03734b41 Fixes dedicated servers in LyTestTools 5 years ago
bosnichd a1319983df
Remove the legacy renderer and all associated tools (#476)
Remove the legacy renderer and all associated tools:

- Code/CryEngine/Cry3DEngine/*
- Code/CryEngine/RenderDll/*
- Code/Tools/CryFXC/*
- Code/Tools/HLSLCrossCompiler/*
- Code/Tools/HLSLCrossCompilerMETAL/*
- Code/Tools/RC/*
- Code/Tools/ShaderCacheGen/*
- Tools/CrySCompileServer/*
- Tools/PakGenFromRCList/*
5 years ago
bosnichd 1d4c483e73
Red code legacy renderer (#383)
- Remove some references to gEnv->pRenderer/GetIEditor()->GetRenderer() that is now always null.
- Restore the debug console to existence.
- Stop building the following in preparation for their removal:

Code/CryEngine/Cry3DEngine/*
Code/CryEngine/RenderDll/*
Code/Tools/CryFXC/*
Code/Tools/HLSLCrossCompiler/*
Code/Tools/HLSLCrossCompilerMETAL/*
Code/Tools/RC/*
Code/Tools/ShaderCacheGen/*
Tools/CrySCompileServer/*
5 years ago
lumberyard-employee-dm 3dec5d3b71
LYN-2537 engine assets (#254)
* LYN-2537 Moved the Engine and Editor folder to be within the EngineAssets folder

* Fixed Documentation in bootstrap.cfg to correct the path to the user project specific registry file

* Adding a newline to the output of AssetCatalog 'Registering asset..., but type is not set' message

* Updating the AssetProcessorPlatformConfig.setreg Scan Folder to detect
the @ENGINEROOT@/EngineAssets/Engine path for engine runtime assets and
@ENGINEROOT@/EngineAssets/Editor path for engine tool assets

* Updating references to Icons and other assets to account for moving the
Engine and Editor folder under a single EngineAssets folder

* Moving the Engine Settings Registry folder from Engine/Registry -> Registry

* Removed the LY_PROJECT_CMAKE_PATH define as it is not portable to other locations. It is hard coded to the project location that was used for the CMake configuration. Furthermore it paths with backslashes within it are treated as escape characters and not a path separator

* Updated the LyTestTools asset_processor.py script to copy the exclude.filetag from the EngineAssets/Engine directory now

* Fixed Atom Shader Preprocessing when running using an External Project

* Updated the TSGenerateAction.cpp to fix the build error with using a renamed variable

* Updated the Install_Common.cmake ly_setup_others function to install the
EngineAssets directory and the each of the Gem's Assets directory while
maintaining the relative directory structure to the Engine Root
Also updated the install step to install the Registry folder at the
engine root

* Fixed the copying of the Registry folder to be in the install root, instead of under a second 'Registry' folder

* Moving the AssetProcessorPlatformConfig.setreg file over to the Registry folder

* Updated the LyTestTools and C++ code to point that the new location of
the AssetProcessorPlatformConfig.setreg file inside of the Registry
folder

* Renamed Test AssetProcessor*Config.ini files to have the .setreg extension

* Converted the AssetProcessor test setreg files from ini format to json
format using the SerializeContextTools convert-ini command

* Updated the AssetProcessor CMakeLists.txt to copy over the test setreg files to the build folder

* Updated the assetprocessor test file list to point at the renamed AsssetProcessor*Config setreg filenames

* Removed the Output Prefix code from the AssetProcessor. The complexity that it brought to the AP code is not needed, as users can replicate the behavior by just moving there assets underneath a another folder, underneath the scan folder

* Adding back support to read the AssetProcessorPlatformConfig.setreg file from the asset root. This is only needed for C++ UnitTests as they run in an environment where the accessing the Engine Settings Registry is not available

* Updating the Install_common.cmake logic to copy any "Assets" folder to
the install layout.
The Script has also been updated to copy over the "Assets" folder in the
Engine Root to the install layout instead of an "EngineAssets" folder

* Updating References to EngineAssets source asset folder in code to be the Assets source folder

* Moved the Engine Source Asset folder of 'EngineAssets' to a new folder name of 'Assets'. This is inline with the naming scheme we use for Gem asset folders

* Adding the EngineFinder.cmake to the AutomatedTesting project to allow it to work in a project centric manner

* Updating the LyTestTools copy_assets_to_project function to be able to copy assets with folders to the temporary project root
Fixed an issue in LyTestTools where the temporary log directory could have shutil.rmtree being called twice on it leading to an exception which fails an automated test

Updated the asset_procesor_gui_tests_2 AddScanFolder test to not use the
output prefix, but instead place the source asset root into a
subdirectory

* Correct the AssetProcessorPlatformConfig Scan Folders for the EngineAssets directory to point at the Assets directory

* Updated the asset procesor batch dependency test scan folder to point at the 'Assets' folder instead of 'EngineAssets'
5 years ago
junbo 0b8299ba0b Remove the existing crashpad package and update the package hash 5 years ago
AMZN-AlexOteiza 3f32cc929c
Fixed All Physics automated tests (#129)
* Fixed all Tests.
* Fixed tests stdout redirection
* Changed return code for failed tests to be 0xF
* Small improvements on automated testing code
* Created Periodic test suite and moved tests
* Made physics main to only have one test for now
* Renamed all tests to have leading AutomatedTesting::
5 years ago
Esteban Papp 29bf58cffc
SPEC-6517 RedCode: some more folders identified for removal 1 (#290) 5 years ago
evanchia-ly-sdets d04057d2a6
Merge pull request #285 from aws-lumberyard-dev/minor_readme_update
Minor update to readme file for editor python test tools
5 years ago
Esteban Papp 2d02839c9d
Repository cleanup (#288) 5 years ago
evanchia c7dbabcfb4 modifying LyTestTools README 5 years ago
Esteban Papp 4a3d24f189
SPEC-6276 Move ci_build and ci_build_metrics to scripts\build 5 years ago
Esteban Papp 2c3a98878f
SPEC-6137 Add a non-unity build for Linux in AR gating runs 5 years ago
alexpete 8469c9ca0a Integrating github/staging through commit 5f214be 5 years ago
alexpete a3a0f157bd Removing expired installer data 5 years ago
Alex Peterson 73e5a3693f Fixing missing execute permissions 5 years ago
alexpete 54233f5838 Merge branch 'github/staging' of https://github.com/aws-lumberyard-release/o3de into github/staging 5 years ago
alexpete 71bd6c67b8 Removed external projects from build_config 5 years ago
Brian Herrera 674b9d6fdf Remove scrubbing. It cannot run in the o3de repo. 5 years ago
alexpete 1044dc3da1 Integrating github/staging through commit ab87ed9 5 years ago
Brian Herrera 91ae6d2771
Remove scrubbing job from the pipeline
This will need to be ran in its own pipeline
5 years ago
alexpete c2cbd430fe Integrating up through commit 90f050496 5 years ago
Brian Herrera 39f53338bf Merge branch 'main' into LoadPipelineFromGitHub 5 years ago
alexpete 36c4e827bd Integrating latest from github/staging
Integrating up through commit 5e1bdae
5 years ago
Brian Herrera e8bbb5a0d5 Set scripts to be executable
This is required to build on linux/mac
5 years ago
Brian Herrera 3393989702 Remove scrubbing from pipeline
This step will need to run in a separate pipeline or action that has access to files that are not located the O3DE repo.
5 years ago
alexpete 75dc720198 Integrating latest 47acbe8 5 years ago
alexpete a10351f38d Initial commit 5 years ago