Commit Graph

41 Commits (4014cacff8b9c05071fcd203fd43d8ed19e243b5)

Author SHA1 Message Date
Esteban Papp 36cb0f6d40
SPEC-7178 Removal of precompiled cpp files (#1171)
* SPEC-7178  Removal of precompiled cpp files

* Missing files...
5 years ago
Esteban Papp 76a6df341b
SPEC-2513 Fixes to enable w4457 5 years ago
pappeste f1b688f435 Merge branch 'main' into ly-as-sdk/LYN-2948
# Conflicts:
#	CMakeLists.txt
#	Code/Tools/ProjectManager/Source/GemCatalog/GemInfo.h
#	Gems/AtomLyIntegration/AtomViewportDisplayInfo/gem.json
#	cmake/LYWrappers.cmake
#	cmake/SettingsRegistry.cmake
#	scripts/o3de/tests/unit_test_current_project.py
5 years ago
greerdv bdf9ac31fb update to use uniform scale calls to Transform 5 years ago
Nicholas Lawson c9d5d7fb77 The new gem registration and usage system
Merge from mainline (Rebase)
5 years ago
amzn-sean 672dad7fea
combined the 2 physics shape collider config pair types into 1(#778) 5 years ago
amzn-sean 7f79cc8796
RemoveSimulatedBody automatically updates the requested handle to be invalid once removed. (#740) 5 years ago
Hasareej a13c9e8d53
Hasareej lyn 2301 cluster space (#717)
ViewportUi widget anchoring & alignment update.
5 years ago
greerdv 059f69e5e6 tidy up NonUniformScaleService compatibility 5 years ago
karlberg 751d13dd7b Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
Tom Hulton-Harrop 2d043431bc
Merge pull request #578 from aws-lumberyard-dev/hultonha_LYN-3496_whitebox_freezing
Fix for level loading hangs with White Box Component and Atom
5 years ago
hultonha 1d900947f5 defer rebuilding the white box mesh by a frame to prevent reentrancy causing issues 5 years ago
hultonha b708bc2c10 potential fix for level loading hangs with White Box Component and Atom 5 years ago
bosnichd d7b796fd73
Remove I3DEngine CryCommon Interface (#567)
Delete:

- I3DEngine
- Missions
- Time of day
- GameEffectsSystem Gem
- ImageProcessing Gem
- SVOGI Gem
- Various other things that don't do anything now that the legacy renderer has been removed.
5 years ago
karlberg d0a561fa01 merging latest origin 5 years ago
karlberg 822368ef01 Changes to get visibility system working again in-game 5 years ago
Aristo7 64d980bc03 Deleted AzFramework::AtomActiveInterface 5 years ago
lumberyard-employee-dm 99c82d141d
LYN-3468 Updating the WhiteBox Editor Physics Tests to load the gem module using the updated filename of PhysX.Editor.Gem (#492) 5 years ago
lumberyard-employee-dm 3dec5d3b71
LYN-2537 engine assets (#254)
* LYN-2537 Moved the Engine and Editor folder to be within the EngineAssets folder

* Fixed Documentation in bootstrap.cfg to correct the path to the user project specific registry file

* Adding a newline to the output of AssetCatalog 'Registering asset..., but type is not set' message

* Updating the AssetProcessorPlatformConfig.setreg Scan Folder to detect
the @ENGINEROOT@/EngineAssets/Engine path for engine runtime assets and
@ENGINEROOT@/EngineAssets/Editor path for engine tool assets

* Updating references to Icons and other assets to account for moving the
Engine and Editor folder under a single EngineAssets folder

* Moving the Engine Settings Registry folder from Engine/Registry -> Registry

* Removed the LY_PROJECT_CMAKE_PATH define as it is not portable to other locations. It is hard coded to the project location that was used for the CMake configuration. Furthermore it paths with backslashes within it are treated as escape characters and not a path separator

* Updated the LyTestTools asset_processor.py script to copy the exclude.filetag from the EngineAssets/Engine directory now

* Fixed Atom Shader Preprocessing when running using an External Project

* Updated the TSGenerateAction.cpp to fix the build error with using a renamed variable

* Updated the Install_Common.cmake ly_setup_others function to install the
EngineAssets directory and the each of the Gem's Assets directory while
maintaining the relative directory structure to the Engine Root
Also updated the install step to install the Registry folder at the
engine root

* Fixed the copying of the Registry folder to be in the install root, instead of under a second 'Registry' folder

* Moving the AssetProcessorPlatformConfig.setreg file over to the Registry folder

* Updated the LyTestTools and C++ code to point that the new location of
the AssetProcessorPlatformConfig.setreg file inside of the Registry
folder

* Renamed Test AssetProcessor*Config.ini files to have the .setreg extension

* Converted the AssetProcessor test setreg files from ini format to json
format using the SerializeContextTools convert-ini command

* Updated the AssetProcessor CMakeLists.txt to copy over the test setreg files to the build folder

* Updated the assetprocessor test file list to point at the renamed AsssetProcessor*Config setreg filenames

* Removed the Output Prefix code from the AssetProcessor. The complexity that it brought to the AP code is not needed, as users can replicate the behavior by just moving there assets underneath a another folder, underneath the scan folder

* Adding back support to read the AssetProcessorPlatformConfig.setreg file from the asset root. This is only needed for C++ UnitTests as they run in an environment where the accessing the Engine Settings Registry is not available

* Updating the Install_common.cmake logic to copy any "Assets" folder to
the install layout.
The Script has also been updated to copy over the "Assets" folder in the
Engine Root to the install layout instead of an "EngineAssets" folder

* Updating References to EngineAssets source asset folder in code to be the Assets source folder

* Moved the Engine Source Asset folder of 'EngineAssets' to a new folder name of 'Assets'. This is inline with the naming scheme we use for Gem asset folders

* Adding the EngineFinder.cmake to the AutomatedTesting project to allow it to work in a project centric manner

* Updating the LyTestTools copy_assets_to_project function to be able to copy assets with folders to the temporary project root
Fixed an issue in LyTestTools where the temporary log directory could have shutil.rmtree being called twice on it leading to an exception which fails an automated test

Updated the asset_procesor_gui_tests_2 AddScanFolder test to not use the
output prefix, but instead place the source asset root into a
subdirectory

* Correct the AssetProcessorPlatformConfig Scan Folders for the EngineAssets directory to point at the Assets directory

* Updated the asset procesor batch dependency test scan folder to point at the 'Assets' folder instead of 'EngineAssets'
5 years ago
hultonha 8f200ed3cf undo InputAssembly change 5 years ago
hultonha eabd5c1511 Merge branch 'main' into hultonha_LYN-2772_whitebox-atom 5 years ago
Chris Burel 28170ffe41 Add newlines to the end of all files 5 years ago
hultonha 7d511fca3b Merge branch 'main' into hultonha_LYN-2772_whitebox-atom 5 years ago
Vicky 3b8d81f6a3
Merge pull request #204 from aws-lumberyard-dev/Atom/qingtao/LYN-2772
LYN-2772 Atom: Adding White Box Component to an Entity silently crashes the Editor
5 years ago
qingtao 99e91e3e80 LYN-2772 Atom: Adding White Box Component to an Entity silently crashes the Editor
Fixed a buffer creation issue with white box mesh.
5 years ago
Esteban Papp 92c77dca11
LYN-3069 Revert some 3rdparty changes and address issue (#185)
* renaming and organizing files

* removed unused files

* Removing unnecessary file

* moved file

* reverting movement of 3rdparty associations from gems to global

* removing unnecessary calls to ly_add_external_target_path

* fixing install prefix of ci_build

* Fixes to get 3rdparties declared in gems to be installed

* Allowing to install just one configuration

* Adding empty line at the end

* removing commented code

* setting IMPORETD_LOCATION_<CONFIG> and defaulting IMPORTED_LOCATION to the profile config in case other configs are not installed
5 years ago
hultonha b1d81b27f8 WIP changes to fix White Box rendering with Atom 5 years ago
hultonha f552fc7ccd Fix for ReadMesh error reporting 5 years ago
hultonha 102a0e5dc8 Merge branch 'main' into hultonha_LYN-2528_whitebox_prefab 5 years ago
hultonha 7ff0c5c33a fix reserve call that should have been resize - add extra handling to output error 5 years ago
dmcdiar 20c1454e4b Added the ShaderRead buffer bind flag to the static and dynamic input assembly pools, and one creation of a static input assembly buffer. 5 years ago
hultonha 9c8fd1f9e4 Merge branch 'main' into hultonha_LYN-2528_whitebox_prefab 5 years ago
alexpete 8469c9ca0a Integrating github/staging through commit 5f214be 5 years ago
hultonha 5fc4aeaf09 add alias for AZStd::vector<u8> before potential change 5 years ago
alexpete 1044dc3da1 Integrating github/staging through commit ab87ed9 5 years ago
alexpete c2cbd430fe Integrating up through commit 90f050496 5 years ago
Brian Herrera 39f53338bf Merge branch 'main' into LoadPipelineFromGitHub 5 years ago
alexpete 36c4e827bd Integrating latest from github/staging
Integrating up through commit 5e1bdae
5 years ago
Brian Herrera e8bbb5a0d5 Set scripts to be executable
This is required to build on linux/mac
5 years ago
alexpete 75dc720198 Integrating latest 47acbe8 5 years ago
alexpete a10351f38d Initial commit 5 years ago