Commit Graph

9 Commits (4014cacff8b9c05071fcd203fd43d8ed19e243b5)

Author SHA1 Message Date
lumberyard-employee-dm 4014cacff8
Added a ${GemName}.Builders variant to Asset-Only Gems (#1324)
* Creating Builder variant aliases for all Asset Gems

* Added an AssetGem template for creating an Asset Gem

The AssetGem template is meant for non-code Gems

* Updated the engine_template.py commands to use pathlib

Each of the four commands: create-template, create-from-template,
create-project and create-gem have been updated to use pathlib.Path or
any path manipulation

Fix several python errors when instantiating a template with missing
o3de objects.
For example attempting to use the create-project command with the
"DefaultGem" template would result in a python exception instaed of a
error log and a return value 0..

Added a **force** option to the engine_template commands
to force overriding of existing files

* Optimized search through text files when the create-template command is
run when attempting to replace the license text section

* Adding a Minimal Project Template that contains the minimal set of gems
as stated by UX

* Minor changes to the DefaultProject template. Added a license section to the EngineFinder.cmake

* Adding the MinimalProject to the engine.json file
5 years ago
chcurran 119bc95844 Update graph to address SPEC-7168 5 years ago
pappeste f1b688f435 Merge branch 'main' into ly-as-sdk/LYN-2948
# Conflicts:
#	CMakeLists.txt
#	Code/Tools/ProjectManager/Source/GemCatalog/GemInfo.h
#	Gems/AtomLyIntegration/AtomViewportDisplayInfo/gem.json
#	cmake/LYWrappers.cmake
#	cmake/SettingsRegistry.cmake
#	scripts/o3de/tests/unit_test_current_project.py
5 years ago
Terry Michaels 9b1be43367
Renamed osx_gl to mac and es3 to android for cache folders (#949) 5 years ago
lumberyard-employee-dm a424ac63ec Adding empty CMakeLists.txt to Asset only gems to fit the new definition
of a gem.
That defintion is that a gem is a directory with a gem.json and a
CMakeLists.txt in it
5 years ago
Benjamin Jillich 17997b3df8
[LYN-3135] Animation Editor: Some of the default animation assets are broken (#348)
* Cowboy asset was missing mesh group.
* There was a coordinate system rule mismatch between the animations and the character that led to skinning artefacts.
5 years ago
alexpete c2cbd430fe Integrating up through commit 90f050496 5 years ago
alexpete 75dc720198 Integrating latest 47acbe8 5 years ago
alexpete a10351f38d Initial commit 5 years ago