Esteban Papp
76a6df341b
SPEC-2513 Fixes to enable w4457
5 years ago
pereslav
e445c64321
Fixed TimedThread bled %d ms logging to not spam the console
5 years ago
Steve Pham
6136bc270e
Remove flaky test from AzNetwork instead of using retry
...
- Remove '--repeat until-pass' from profile test ctest argument
- Moved flaky TCP tests from main googletest suite to sandbox
- Added 'TARGET' to 'ly_add_googletest' to support adding the same module to multiple tests or adding a test that is not named the same as the module
- Fix minor bug in ly_add_googletest
5 years ago
karlberg
3dd40171cd
Merging latest origin
5 years ago
puvvadar
ba6f9867f6
Reorder TCP Select early exit
5 years ago
puvvadar
80e12a2df3
Fix whitespace delta
5 years ago
puvvadar
d26d24d9bd
Remove test RTTIs
5 years ago
puvvadar
7ecb00cca1
Cleanup jinja formatting and fix log spam
5 years ago
puvvadar
2452149e7d
Add RPC Events plus reflection plus fix Ctrl+G retry
5 years ago
karlberg
6a643392f0
Merging latest main
5 years ago
karlberg
487e989e68
Several updates to complete rewind support and remove unneeded functionality
5 years ago
AMZN-puvvadar
29b4ab6ff3
Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
...
Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
5 years ago
Steve Pham
c5e8a20462
Re-enable and fix failing AZ_NETWORKING_TESTS on Linux
...
- Enable the previously failing network unit tests for TcpTransportTests for Linux: TestSingleClient and TestMultipleClients
- Switch Linux to use SELECT implementation of the TCP Socket Manager instead of the EPOLL version (root cause of the failure)
5 years ago
puvvadar
cb55eaf853
Merge main to mp_editor_pipeline
5 years ago
karlberg
c6ea0c0a46
Various local prediction and input processing related fixes
5 years ago
karlberg
5acdc40595
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
5 years ago
puvvadar
8a39f9f1b4
Streamline MP Ctrl+G logic via MultiplayerEditorConnection
5 years ago
puvvadar
b21553f64d
Merge branch 'main' into mp_editor_pipeline
5 years ago
karlberg
80f6dcd258
Build fixes for android
5 years ago
puvvadar
aa51233536
Add Asset serialization for Ctrl+G and related net interfaces
5 years ago
karlberg
a1fe8fe419
Ported the local prediction player controller component
5 years ago
Chris Burel
28170ffe41
Add newlines to the end of all files
5 years ago
karlberg
a59e212134
Merge branch 'main' into MultiplayerPipeline
5 years ago
karlberg
8074e0fb18
Remove formal template parameter name to resolve shadowed variable warning on clang
5 years ago
karlberg
0ce18593d2
Merging latest main
5 years ago
pereslav
4962218d29
Refactored root spawnable instantiation, added selective instantiation of root spawnable entities
5 years ago
pereslav
a5fdbddeda
Merged MultiplayerPipeline from CodeCommit
5 years ago
karlberg
ca3df5d6c8
Various bug fixes to get entity replication working
5 years ago
alexpete
1044dc3da1
Integrating github/staging through commit ab87ed9
5 years ago
alexpete
c2cbd430fe
Integrating up through commit 90f050496
5 years ago
alexpete
75dc720198
Integrating latest 47acbe8
5 years ago
alexpete
a10351f38d
Initial commit
5 years ago