Steve Pham
19bd934a43
Fix missing include for AZStd::unordered_set in AssetEditorBus.h
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Signed-off-by: Steve Pham <spham@amazon.com >
2021-09-29 17:56:06 -07:00
chcurran
f412779273
Merge branch 'development' of https://github.com/o3de/o3de into carlitosan/bugfix
2021-09-29 16:26:31 -07:00
chcurran
615b53df50
fix bad unused variable component property check
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Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com >
2021-09-29 16:26:14 -07:00
lumberyard-employee-dm
090aa8f053
Removed ununeeded includes from EBus EBus.h and Policies.h ( #4256 )
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* Removed ununeeded includes from EBus EBus.h and Policies.h
Updated the locations which needed those includes
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
* Adding missing include for <memory> to AWsClientAuthBus.h
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
* Remove the while true loop in the EBusQueuePolicy Execute() function
The while true loop in Execute was for allowing additional functions to be queued in the middle of execution of current list of functions.
That functionality was dangerous, because if a queued function added itself during execution unconditionally, then it would result in an infinite loop
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
* Updated the AssetManager::DispatchEvents function to pump the AssetBus event queue until empty
Queued Events on the AssetBus is able to queue additional events on that Bus during execution of those events.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
* Changed the AssetManager::DispatchEvents function to only execute the
AssetBus queued events once
Changed the AssetJobsFloodTest.AssetWithNoLoadReference_LoadDependencies_BehaviorObeyed test to dispatch events until the OnAssetContainerReady callback is signaled.
This happens after every asset load to make sure that the
expiring AssetContainer instances are removed from `AssetManager::m_ownedAssetContainer` container before retrying to load the same asset.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
* Added a MaxTimeoutSeconds constant for the maximum amount of the time to run a single DispatchEvents loop
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
2021-09-29 18:13:37 -05:00
Guthrie Adams
f34e94d2f1
Merge branch 'development' into Atom/guthadam/material_component_supports_property_overrides_without_material_overrides
2021-09-29 18:00:58 -05:00
lumberyard-employee-dm
816a623c97
Added missing EntityId.h include to FocusModeInterface.h ( #4396 )
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* Added missing EntityId.h include to FocusModeInterface.h
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
* Non-unity build fix
Adding missing BehaviorContext.h includes to Multiplayer Gem
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
* Added missing BehaviorContext.h include to NetworkCharacterComponent
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
2021-09-29 17:49:02 -05:00
jiaweig
0f4a9d70b5
Fix 3p path setting to the upper level ( #4399 )
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Signed-off-by: jiaweig <jiaweig@amazon.com >
2021-09-29 17:46:35 -05:00
puvvadar
325294aef8
Remove magic number in AZN unit
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Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-09-29 15:28:57 -07:00
puvvadar
c9ea34d45f
Quick updates to AzNetworking unit tests
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Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-09-29 14:58:22 -07:00
Danilo Aimini
a7f6bfbb50
Fix tests to work with new interface APIs using EditorEntityContextId
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Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
2021-09-29 14:21:19 -07:00
AMZN-Phil
103dc6cfcf
Merge pull request #4351 from aws-lumberyard-dev/Prism/AddRepoDialog
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Add Add Gem Repo Dialog
2021-09-29 12:47:38 -07:00
amzn-tommy
96d833fc4e
Removing a function that was originally added to convert model asset ids in levels that were created prior to December 2020, which pre-dates anything created for the public O3DE release.
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Signed-off-by: amzn-tommy <waltont@amazon.com >
2021-09-29 12:07:01 -07:00
Guthrie Adams
4c9f456ea5
Merge branch 'development' into Atom/guthadam/material_component_supports_property_overrides_without_material_overrides
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Signed-off-by: Guthrie Adams <guthadam@amazon.com >
# Conflicts:
# Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/MaterialComponentController.cpp
2021-09-29 13:31:23 -05:00
Tommy Walton
b79c2f385d
Adding a temporary Orphan function to the InstanceDatabase ( #4297 )
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* Adding a temporary Orphan function to the InstanceDatabase, which will remove an instance from the database so it will not be found using Find or FindOrCreate. The instance will still persist until its use-count drops to 0, at which point it will be deleted. This is to enable the model asset to remove existing buffer/modellod/model instances and replace them with new instances that have the up to date data. Added unit tests for testing.
Signed-off-by: amzn-tommy <waltont@amazon.com >
* Fix an incorrect ceil and update ParallelInstance test cases for readability
Signed-off-by: amzn-tommy <waltont@amazon.com >
2021-09-29 11:08:05 -07:00
Danilo Aimini
94bd95cee3
Solve merge issue
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Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
2021-09-29 09:58:04 -07:00
Danilo Aimini
3b9c3f832a
Merge branch 'development' of https://github.com/o3de/o3de into daimini/FocusMode/breadcrumbs
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Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
# Conflicts:
# Code/Editor/ViewportTitleDlg.cpp
2021-09-29 09:56:45 -07:00
nggieber
02987d9010
Fixed another non-unity build error
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Signed-off-by: nggieber <nggieber@amazon.com >
2021-09-29 09:34:21 -07:00
Sean Sweeney
a8559c4000
Merge pull request #4374 from aws-lumberyard-dev/lytt_linux_tests
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Lytt linux tests
2021-09-29 09:31:44 -07:00
Artur K
f44169f7fa
Cleanup SerializeContext.h pt.1 ( #4264 )
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* Remove AssetSerializer inclusion from SerializeContext header
Moved a few Reflect methods to new cpp files.
In addition, some preparations for further header dependency reductions.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
* Fix smoke test lua failures.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
* Windows build fixes.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
* Missing license headers
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
* Fix white-space issues.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
* Code review fix for AzToolsFramework/AssetEditor/AssetEditorBus.h
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
* Fix inheritance list wrapping broken by older clang-format
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
2021-09-29 11:31:01 -05:00
Artur K
bdc5cb1fff
Replace PROFILE define with AZ_PROFILE_BUILD
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It now follows the schema defined by `AZ_DEBUG_BUILD` define instead.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
2021-09-29 09:30:38 -07:00
nggieber
6b75c3b9d7
Fixed non-unity compile error
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Signed-off-by: nggieber <nggieber@amazon.com >
2021-09-29 08:55:04 -07:00
John
5eb7254faa
Merge branch 'development' into LYN-5265_state_tracker_impl
2021-09-29 13:42:03 +01:00
hultonha
c34b6ffe3b
Overhaul of how camera orbit/pivot behavior works ( #4345 )
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* overhaul to how camera orbit/pivot behavior works
Signed-off-by: hultonha <hultonha@amazon.co.uk >
* update naming from orbit to pivot
Signed-off-by: hultonha <hultonha@amazon.co.uk >
* fix camera unit tests
Signed-off-by: hultonha <hultonha@amazon.co.uk >
* add additional tests for new camera pivot behavior
Signed-off-by: hultonha <hultonha@amazon.co.uk >
* fix comment and add additional info for tests
Signed-off-by: hultonha <hultonha@amazon.co.uk >
2021-09-29 10:11:49 +01:00
Danilo Aimini
b28f871b20
Fix casing of BreadCrumbs include in PrefabViewportFocusPathHandler.
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Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
2021-09-28 23:32:15 -07:00
Danilo Aimini
49ec488f2b
Merge branch 'development' of https://github.com/o3de/o3de into daimini/FocusMode/breadcrumbs
2021-09-28 23:29:28 -07:00
santorac
3753ee6f1c
Merge remote-tracking branch 'upstream/development' into Atom/santorac/RemixableMaterialTypes
2021-09-28 22:12:18 -07:00
santorac
c8d2f74ca1
Added backward-compatible support for the old "id" key in material type files, which is being renamed to "name".
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This required the use of custom serializers, because the JSON serialization system does not have any means of supporting field name aliases through SerializeContext.
Testing: RPI unit test pass and AtomSampleViewer material screenshot test script passes.
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com >
2021-09-28 22:05:26 -07:00
santorac
f765dc0942
Changed Atom to Use LibPng instead of OpenImageIO
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Merge pull request #4006 from aws-lumberyard-dev/Atom/santora/UseLibPng
OpenImageIO is a huge library and overkill for Atom's needs, which is to just save and load png files at this time. Here we remove all dependence on OpenImageIO and use libpng instead. I introduced a PngFile wrapper class to assist with loading and saving png files.
Note that there is a bit more work to do before merging these changes. I am still working on adding libpng to the 3rdParty package system. Currently these changes only reflect the addition of the Windows package. We'll make the other platform packages available before merging.
2021-09-28 21:33:41 -07:00
Danilo Aimini
34def643a2
In Slice mode, don't instantiate the handler, and also hide and disable the breadcrumbs widgets.
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Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
2021-09-28 21:30:06 -07:00
Danilo Aimini
9a325c657d
Add EntityContextId argument to focus interface functions that don't deal with entityIds.
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Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
2021-09-28 18:41:46 -07:00
nggieber
16e66cfa71
Addressed review feedback
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Signed-off-by: nggieber <nggieber@amazon.com >
2021-09-28 18:37:44 -07:00
Danilo Aimini
c204aa1abe
Change notification buses to be addressed on EntityContextId, and connect the handlers to the default id. Request interfaces should not need that id as they can retrieve it from the entityId.
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Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
2021-09-28 18:16:02 -07:00
Danilo Aimini
ce334f9443
Correctly set focused entity in case the root prefab instance is focused.
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Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
2021-09-28 17:48:36 -07:00
Danilo Aimini
1f32076ca5
Merge branch 'development' of https://github.com/o3de/o3de into daimini/FocusMode/breadcrumbs
2021-09-28 15:55:39 -07:00
Nicholas Van Sickle
a692ae1567
Restore event listening behavior in EntityOutlinerListModel ( #4254 )
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Disables a problematic child reparenting code path in EditorEntityModel that led to the series of remove -> add -> remove notifications for reparented entities that led to unnecessary updates and a sporadic QSortFilterProxyModel crash
Signed-off-by: nvsickle <nvsickle@amazon.com >
2021-09-28 14:57:09 -07:00
sweeneys
f6585a741c
docstring updates
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Signed-off-by: sweeneys <sweeneys@amazon.com >
2021-09-28 14:55:16 -07:00
Sean Sweeney
e8c4d52b31
Merge pull request #4355 from aws-lumberyard-dev/linux_integ_test
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Linux integ test for test tools
2021-09-28 14:44:38 -07:00
Guthrie Adams
1b633988ed
Merge pull request #4356 from aws-lumberyard-dev/Atom/guthadam/material_editor_fix_inspector_layout_and_deletion
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Atom Tools: Fixing problems with inspector property group layout and deletion
2021-09-28 16:30:44 -05:00
sweeneys
321d7a664d
Merge branch 'development' of https://github.com/aws-lumberyard-dev/o3de into lytt_linux_tests
2021-09-28 13:56:06 -07:00
Ken Pruiksma
8791ae7ed7
Terrain feature processor improvements regarding material, mesh, and lod ( #4303 )
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* Terrain feature processor improvements regarding material, mesh, and lod
- Now using a material with pbr lighting for terrain. Removed some of the old shader code that wasn't needed anymore
- Move heightmap image declaration to the material so it's not needed in the object SRG anymore
- Added prototype code (commented out) for smoothing the terrain with a b-spline weighting function
- Mesh data is all made with a proper mesh asset now.
- Added basic LOD support (no continuous LOD yet, but it does pop between lod levels)
- Moved RenderCommon to be accessible publicly. It contains stencil refs that should be public.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com >
* Fixing terrain's per object srg because of changes in the default per object srg.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com >
* PR Fixes
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com >
* Removing unused static.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com >
2021-09-28 15:31:59 -05:00
Alex Peterson
9f1a308177
Fix transparency issue on MacOS ( #4358 )
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Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com >
2021-09-28 13:15:24 -07:00
dmcdiar
16d7061863
Merge branch 'development' into Atom/dmcdiar/ATOM-16458
2021-09-28 12:26:14 -07:00
dmcdiar
25b16fc82c
Changed the DiffuseProbeGrid to an OBB
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Signed-off-by: dmcdiar <dmcdiar@amazon.com >
2021-09-28 12:25:07 -07:00
Chris Galvan
6f8afd69d4
Merge pull request #4372 from aws-lumberyard-dev/daimini/4364/restore-layout-fix
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Editor crashes after changing the layout when the Prefab system is enabled
2021-09-28 14:20:37 -05:00
Mikhail Naumov
e958b0e09c
No longer can instantiate prefabs in an empty level ( #4277 )
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* No longer can instantiate prefabs in an empty level
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* PR feedback from Ram
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* removing tab
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* PR feedback
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Implement Project Manager 'build' button for Mac and Linux(#4248 )
Signed-off-by: Steve Pham <spham@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Remove the PrefabEditManager. Introduce the FocusMode system on the Editor side, and a PrefabFocusHandler on the Prefab side to handle focus.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Changed FocusOnOwningPrefab to return Outcome. Added comments and error checking.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Remove assert for edge case that can actually happen in normal circumstances, simply return false in those cases.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Remove nested FocusModeFramework namespace
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Minor fixes to variable names and comments.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* ClearFocusRoot implementation
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Remove pragma once from cpp file
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Fix header formatting to pass validation
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Do not assert if m_focusModeInterface can't be initialized
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Initialization changes to pass unit tests. Some interfaces are now retrieved on demand and there's clearer failure paths that don't involve asserts to better handle test/headless initializations.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* LYN-6793 [iOS] [asset_profile] 4 assets fail to process for iOS (#4268 )
* LYN-6793 [iOS] [asset_profile] 4 assets fail to process for iOS
The issue was because the compression of ETC formats took too long.
Replaced all ETC and PVRTC formats with ASTC formats.
Update all pixel operation for formats with single R channel to align the change with R8.
Signed-off-by: Qing Tao <qingtao@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Use resize_no_construct when creating a buffer asset, since the initial data is going to be memcopy'd anyways. (#4249 )
Signed-off-by: amzn-tommy <waltont@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Fix a minor spelling mistake (#4247 )
Signed-off-by: amzn-tommy <waltont@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* 1. Update iOS deployment target to 14 (#4266 )
2. Set MacOS default deployment target to 11.
Signed-off-by: amzn-sj <srikkant@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Debug build clang fixes
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Fix failed 'server' platform assets on Linux related to Shaders (#4275 )
* Add missing 'server' platform identifier for the ShaderBuilder
* Use the current host platform as the fallback platform identifier (and not 'pc')
Signed-off-by: Steve Pham <spham@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* [development] Atom CPU profiler include cleanup (#4272 )
- Removed all unnecessary includes to Atom CpuProfiler.h
- Added includes to AzCore Profiler.h where necessary
Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Add guard against edge case.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Expose Transform::CreateLookAt to behavior context to use with hydra tests
Signed-off-by: amzn-tommy <waltont@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Cached BLAS objects at the sub-mesh level
Signed-off-by: dmcdiar <dmcdiar@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* EMotion FX: Asset Processor generates an Actor for every FBX (#4284 )
Fixing the actor behavior to ignore actor asset generation for files that only contain nodes/bones. We're only checking for blend shapes and skins now. In case neither is present in an FBX, we don't export the actor asset.
This makes a plain skeleton a special case where users manually need to add the actor group for the fbx. The most common use case for these are animation files anyway, where we don't want to export actor assets.
Also increased the version number of the actor group so that they are all getting reprocessed and the unneeded actor assets get removed.
Signed-off-by: Benjamin Jillich <jillich@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* EMotion FX: Crash in the actor builder when fbx meta data contains node groups (#4283 )
Fixing a crash related to the small array conversion that made multiple assets crash the actor builder.
Signed-off-by: Benjamin Jillich <jillich@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Project Manager Gem Dependencies (#4132 )
* Fix engine API change and add gem dependencies
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com >
* Add GemCatalog dependency test
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com >
* Clarify display name and fix missing const
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com >
* Moving a couple helper functions into private scope
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com >
* Update gem count when unselecting a gem #4074
This addresses the following issue https://github.com/o3de/o3de/issues/4074
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com >
* Active/Inactive filter and dependency tooltips
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com >
* Accessors for previously added and dependencies
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com >
* Cart displays gem dependency changes
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com >
* Shorten titles to fit in summary popup
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com >
* Remove QString::number
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com >
* Remove extra space
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com >
* Consolidate source model accesor helpers
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com >
* Addressing minor feedback
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com >
* Remove unused local variable
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Fix AutoGen of RPCs with no params
Signed-off-by: puvvadar <puvvadar@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Adds Inspector to Gem Repo Screen (#4242 )
* Adds the gem repo screen with the UI built but with mocked data and not connected to the o3de scripts
Signed-off-by: nggieber <nggieber@amazon.com >
* Changed name of added to enabled, disabled define, removed unused functions
Signed-off-by: nggieber <nggieber@amazon.com >
* Added Repo Screen Inspector UI
Signed-off-by: nggieber <nggieber@amazon.com >
* Addressed minor PR feedback
Signed-off-by: nggieber <nggieber@amazon.com >
* Add some more minor PR changes
Signed-off-by: nggieber <nggieber@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Updated NetworkSpawnableHolderComponent to use TransformBus instead of FindComponent. Added dependency on TransformService
Signed-off-by: pereslav <pereslav@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Fixed Entity::GetTransform to work for the components of an activating entity. Made the cached transform lazy evaluated.
Signed-off-by: pereslav <pereslav@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Changed NetworkSpawnableHolderComponent to use Entity::GetTransform instead of an ebus call
Signed-off-by: pereslav <pereslav@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Moved local variable to a smaller scope
Signed-off-by: pereslav <pereslav@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Signed-off-by: LesaelR <LesaelR@amazon.com > (#4278 )
* Signed-off-by: LesaelR <LesaelR@amazon.com >
* Removing the un-needed sandbox marks.
Signed-off-by: LesaelR <LesaelR@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Small fix for color node tooltip to ask for values 0-1 instead of 0-255
Signed-off-by: Gene Walters <genewalt@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Exposing NetworkCharacterComponent::TryMoveWithVelocity to script. Updating Multiplayer AutoComponent baseclass behavior context to Reflect itself instead of its derived (human made) component. This is so the derived class can also create behaviorcontext classes of its own if needed. Misc copyright header edit.
Signed-off-by: Gene Walters <genewalt@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Make sure Multiplayer AutoComponents dont generate property OnChange script events if GenerateEventBindings is disabled
Signed-off-by: Gene Walters <genewalt@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Adding parameter names to NetworkCharacterComponent script events so people know what the parameters are used for in scriptcanvas
Signed-off-by: Gene Walters <genewalt@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Small fix to use AZ_CRC_CE
Signed-off-by: Gene Walters <genewalt@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Disabling some tests when prefab mode is enabled
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Revert "Disabling some tests when prefab mode is enabled"
This reverts commit 3fe9358d42ec9d7fa5ffaee458e4c6ca3ecbed6e.
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Revert "PR feedback"
This reverts commit a5b86d1954974b950b7719d1bc7dd56bc2a2a21b.
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Revert "removing tab"
This reverts commit ff6ef4bfb514d82a1b668baa95901ad363e648d0.
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Revert "PR feedback from Ram"
This reverts commit cba7f9c2a114d3bb51c9b64f38a7e1fef7bb8fe8.
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Renaming level->rootInstance
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
Co-authored-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com >
Co-authored-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
Co-authored-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com >
Co-authored-by: Tommy Walton <82672795+amzn-tommy@users.noreply.github.com >
Co-authored-by: SJ <srikkant@amazon.com >
Co-authored-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com >
Co-authored-by: Scott Romero <24445312+AMZN-ScottR@users.noreply.github.com >
Co-authored-by: amzn-tommy <waltont@amazon.com >
Co-authored-by: dmcdiar <dmcdiar@amazon.com >
Co-authored-by: Benjamin Jillich <43751992+amzn-jillich@users.noreply.github.com >
Co-authored-by: Alex Peterson <26804013+AMZN-alexpete@users.noreply.github.com >
Co-authored-by: puvvadar <puvvadar@amazon.com >
Co-authored-by: AMZN-nggieber <52797929+AMZN-nggieber@users.noreply.github.com >
Co-authored-by: pereslav <pereslav@amazon.com >
Co-authored-by: LesaelR <89800757+LesaelR@users.noreply.github.com >
Co-authored-by: Gene Walters <genewalt@amazon.com >
2021-09-28 12:07:56 -07:00
sweeneys
222aaeee8f
Merge branch 'development' of https://github.com/aws-lumberyard-dev/o3de into lytt_linux_tests
2021-09-28 11:42:38 -07:00
AMZN-koppersr
c6c9841f74
Merge pull request #4154 from aws-lumberyard-dev/Prefab/DestroyGameEntitySupport
...
Enable destroying entities spawned using a spawnable
2021-09-28 10:28:10 -07:00
John Jones-Steele
29d9abba57
Removed redundant code ( #4363 )
...
Signed-off-by: John Jones-Steele <jjjoness@amazon.com >
2021-09-28 12:08:58 -05:00
Danilo Aimini
a641586df2
Move FocusModeInterface retrieval to EntityOutlinerListModel constructor to prevent crash on widget refresh. Also force expansion of root on construction for the same reason.
...
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
2021-09-28 10:02:47 -07:00
sweeneys
115ab0ac34
Merge branch 'development' of https://github.com/aws-lumberyard-dev/o3de into lytt_linux_tests
2021-09-28 09:55:58 -07:00