* Switched Gradient Surface benchmarks to use actual surface components.
The gradient unit tests and benchmarks were previously using a mock surface data system, which led to misleading benchmark results. Now, the actual SurfaceData system gets constructed, and the tests use a mock provider, but the benchmarks use actual shape providers for more realistic benchmarking.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fixed unit tests to have better query ranges.
Half of each previous range was querying outside the surface provider's data.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Add comparison operators to SurfaceTagWeight.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Changed AddSurfaceTagWeight to always combine weights.
This simplifies the API a bit and defines the behavior if someone ever tries to add a duplicate tag.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Added benchmarks for measuring the performance-critical APIs.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Changed SurfaceTagWeights to a fixed_vector.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* First pass at encapsulating SurfacePointList.
The biggest challenge in optimizing SurfacePointList(s) usage is the overall memory management associated with it. There are M surface points with N surface mask entries created for every input point, which leads to a lot of container reallocation and memory shuffling when processing multiple input points. By encapsulating the list, it should become easier to preallocate the entries, as well as keep "helper data" around for managing the bookkeeping to associate the input points with the output points.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Small fixes and TODO reminders.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Encapsulate surface point creation and separate EnumeratePoints out from modifications.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Start removing SurfacePoint from the exposed API.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Changed SurfacePointList to split out the surface point storage to allow for span<> usage over time.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Removed entity id
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Removed SurfacePoint from SurfaceData, changed all remaining uses to AzFramework::SurfaceData::SurfacePoint.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Encapsulated SurfaceTagWeightMap and renamed to SurfaceTagWeights.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fixed make file.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Better commenting and parameter naming.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Renamed methods to be more descriptive.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Add benchmarks and unit tests for GetSurfacePoints*.
The benchmarks are very enlightening - the existing implementation of GetSurfacePointsFromRegion (and GetSurfacePointsFromList) is currently measurably *slower* than just calling GetSurfacePoints() many times in a loop. This is due to all of the extra allocation overhead that's currently happening with the way these data structures are built.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Small syntax improvement
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Small update to the benchmark to use filtered results.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Removed accidental extra include.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>