Resurrect error.log and error.dmp file output when the engine crashes (LYN-3873). This was recently removed as part of 96b85e6813920554f7dfdc7752c1dd4452919b92
Remove from CryCommon and CrySystem:
- MemoryManager and all related classes/files
- StreamEngine, ResourceManager, ImageHandler, and AsyncPakManager
- Various other related interfaces/files/classes etc. that are all now unused
Remove:
- Code/CryEngine/CryCommon/Platform
- Some unused Code/CryEngine/CryCommon/Mock files
- Code/Tools/CryXML and almost all of Code/Tools/CryCommonTools
- Code/Tools/TestBed/ResourceCompilerImage
- Tools/DeepBandwidthToExcel
- Various .p4ignore files
Lots of unrelated removals, I basically tried to remove everything exposed via gEnv that isn't used anymore, and following the threads found a few other things to remove also.
Remove:
- CryCommon/CryExtension/*
- CryCommon/Serialization/*
- Sandbox/Plugins/EditorCommon/QPropertyTree/*
- All related CryCommon interfaces
- All CrySystem implementations
- Various related Editor classes
Delete:
- I3DEngine
- Missions
- Time of day
- GameEffectsSystem Gem
- ImageProcessing Gem
- SVOGI Gem
- Various other things that don't do anything now that the legacy renderer has been removed.
- Remove some references to gEnv->pRenderer/GetIEditor()->GetRenderer() that is now always null.
- Restore the debug console to existence.
- Stop building the following in preparation for their removal:
Code/CryEngine/Cry3DEngine/*
Code/CryEngine/RenderDll/*
Code/Tools/CryFXC/*
Code/Tools/HLSLCrossCompiler/*
Code/Tools/HLSLCrossCompilerMETAL/*
Code/Tools/RC/*
Code/Tools/ShaderCacheGen/*
Tools/CrySCompileServer/*
Change LOAD_LEGACY_RENDERER_FOR_EDITOR from true -> false, and added some null checks to protect against gEnv->pRenderer and gEnv->p3DEngine now being null in the editor as well as the launcher.
* removing unused function and moving ctest_scripts to scripts/ctest
* Re-adding ebp-test
* Fixing typo that is making this test run in parallel with other tests
* Fixing hang when parameters are passed
* passing absolute path as a project
* small tweak to not print out during Python execution
* Moving the timeout to be in the build step
* Disable ebo_sanity_smoke_no_gpu
Co-authored-by: jackalbe <23512001+jackalbe@users.noreply.github.com>