Commit Graph

9 Commits (33cbc2db219cb77d088cb15c1774c86d9b1be9aa)

Author SHA1 Message Date
Terry Michaels 9b1be43367
Renamed osx_gl to mac and es3 to android for cache folders (#949) 5 years ago
Aaron Ruiz Mora 0c7be7ceff
Reenable NvCloth atom automated tests in AutomatedTesting project
- Added NvCloth gem to AutomatedTesting project.
- Fixed cloth test levels using atom components.
- Updated and enabled cloth tests. They are marked as xfail for now until they properly work with atom null renderer.
- Fixed crash when runnnig editor with null renderer on a level with Actor component.
- Improved chicken asset and slice used in NvCloth gem.
5 years ago
Aaron Ruiz Mora 45fbc86d2d
Fix cloth with MeshOptimization ON
- Reexport cloth assets with AssImp ON. These was necessary because AssImp collects a different name for the color streams than FbxSDK and therefore they needed to be reassigned in the cloth rule.
- Adding '_optimized' string to a global variable and using StringFunc RChop to remove it for a string.
5 years ago
Chris Burel 28170ffe41 Add newlines to the end of all files 5 years ago
Benjamin Jillich 0fa00a117c
[ATOM-14477] Add clone function to model and/or model asset (#135)
* Added clone methods for the buffer, model lod and model assets.
* Cloning works via the creators.
* Mesh handle/instance now knows about the model asset it originated from as well as the cloned model asset that we need for instancing until instancing works without the dependencies to the asset ids.
* MeshComponentRequestBus returns the original asset id and the model asset. If you need access to the clone, go by the model.
* Cloth component mesh now gettings its model asset from the model as it needs to work on the clone.
* Moved the requires cloning function from the mesh loader in the mesh feature processor to the mesh component controller.
* As we need the model asset to be loaded before we can check if it requires cloning or not, we couldn't pass in a bool from the controller but had to use a callback.
* Using asset hint instead of asset id for the model lod asset creator error.
* Storing a map of source buffer asset ids and the actual cloned buffer assets rather than just their ids.
* Using the buffer assets from the new map directly and removed the search process in the mesh loop where the asset views are created.
* Fixed the vegetation mocks.
* Using the actor's mesh asset when emitting the on model ready event for the mesh component notification bus.
* Mesh components notifications connection policy changed to adapt to cloned model asset.
* Handling empty meshes in model lod asset creator.
* Removed the requires cloning callback from the mesh feature processor and made it a parameter to the acquire mesh function
* Fixing mocks and unit tests
5 years ago
Aaron Ruiz Mora 1256994696
Cleaning up NvCloth gem. Removed any reference to LmbrCentral and legacy renderer since now it uses Atom. (#154)
- Removed any usage of LmbCentral and legacy renderer from NvCloth gem.
- Cloth rule can only be added to Mesh groups, not allowed in Actor groups anymore.
- Removed ActorAssetHelper since actors now share the mesh model format and therefore they also use MeshAssetHelper.
- Updated NvCloth gem.json file with the fields from the template.
- Updated cloth chicken asset to not convert axis.
5 years ago
moraaar 9e6a5ecbaf Fix cloth chicken actor asset in NvCloth gem. 5 years ago
alexpete c5b955d281 Integrating github/staging through commit b0dd7ed 5 years ago
alexpete a10351f38d Initial commit 5 years ago