Commit Graph

228 Commits (33cbc2db219cb77d088cb15c1774c86d9b1be9aa)

Author SHA1 Message Date
Gene Walters 53b29cbca5 updating based on feedback 5 years ago
Benjamin Jillich ba324b8806
[LYN-3013] Github TQO Animation: MorphTarget has data integrity issue (#237)
* Added error reporting for data integrity issues for non-uniform motion data.
* The actual issue was a mismatch between the end times of the morph and the skeletal animations. They need to match in EMotionFX.
* The morph target animation exported a keyframe too much.
5 years ago
rhongAMZ cbc7b60eb8
Merge pull request #203 from aws-lumberyard-dev/animation/rhhong/dev
Animation Editor: Removing all layouts causes the Animation Editor to be unusable
https://jira.agscollab.com/browse/LYN-3139
5 years ago
Gene Walters 49bd9dacae Merge branch 'main' into genewalt_emfx_ReleaseUnusedRawAssetDataAfterInit 5 years ago
rhhong d2eafe7995 Merge branch 'main' into animation/rhhong/dev 5 years ago
Chris Galvan 5f8ffdfdc1 [LYN-3137] Fixed EMFX floating dock widgets not responding to docking events. 5 years ago
rhhong e05b7d5bb5 Animation Editor: Removing all layouts causes the Animation Editor to be unusable
Making the anim graph layout the default layout, cannot be removed from the menu.
5 years ago
Gene Walters 1ef7d5c14b updating based on feedback 5 years ago
Gene Walters c30083ca92 Merge branch 'main' into genewalt_emfx_ReleaseUnusedRawAssetDataAfterInit 5 years ago
Benjamin Jillich 041f68c238
[LYN-2859] EMotionFX: Getting active states from anim graph via script crashes the editor (#150) 5 years ago
Walters b38ab6c2bc Change reservation strategy in MotionInstancePool to reduce fragmentation 5 years ago
Walters b9c618329a Customer PR. Released unused raw asset data in EmotionFX asset to reclaim memory after asset initialization 5 years ago
Benjamin Jillich 568b31cf1c
[LYN-2856] EMotionFX: Creating an Anim Graph snapshot crashes the Editor (#67)
Cherry picking bug fix from 1.0
5 years ago
AMZN-stankowi 4c2260af97
Lyn 2651 rebased to main (#74)
* Helios - LYN-2651 Lerping bones, cleaned up key frame generation for morph targets. Merge from 1.0.
5 years ago
amzn-sj b38449ffaa Merge branch 'main' into LYN-2893 5 years ago
Chris Burel 0db617f4d8
Make EMotionFX shaders load from the Shaders directory, instead of prepending "Shaders" to all filenames (#56)
Because the `shaderPath` variable is used as a base directory, it needs
to end with the directory separator. Otherwise the parts before the data
dir become a file prefix used when loading all shaders. Attempts to load
"Line_VS.glsl" from "Shaders/" end up instead trying to load
"ShadersLine_VS.glsl".
5 years ago
amzn-sj 2f115cb739 Merge branch 'main' into LYN-2893 5 years ago
amzn-sj a81ca4490f Move EMotionFX's OpenGL dependency to 3rd Party and make sure Mac builds successfully 5 years ago
amzn-sean 23cf2d5d68 SystemComponent is now only build in PhysX.Static, instead of most of the Physx projects. 5 years ago
alexpete 8469c9ca0a Integrating github/staging through commit 5f214be 5 years ago
alexpete c5b955d281 Integrating github/staging through commit b0dd7ed 5 years ago
alexpete 1044dc3da1 Integrating github/staging through commit ab87ed9 5 years ago
alexpete c2cbd430fe Integrating up through commit 90f050496 5 years ago
Brian Herrera 39f53338bf Merge branch 'main' into LoadPipelineFromGitHub 5 years ago
alexpete 36c4e827bd Integrating latest from github/staging
Integrating up through commit 5e1bdae
5 years ago
Brian Herrera e8bbb5a0d5 Set scripts to be executable
This is required to build on linux/mac
5 years ago
alexpete 75dc720198 Integrating latest 47acbe8 5 years ago
alexpete a10351f38d Initial commit 5 years ago