Gene Walters
53b29cbca5
updating based on feedback
5 years ago
Benjamin Jillich
ba324b8806
[LYN-3013] Github TQO Animation: MorphTarget has data integrity issue ( #237 )
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* Added error reporting for data integrity issues for non-uniform motion data.
* The actual issue was a mismatch between the end times of the morph and the skeletal animations. They need to match in EMotionFX.
* The morph target animation exported a keyframe too much.
5 years ago
rhongAMZ
cbc7b60eb8
Merge pull request #203 from aws-lumberyard-dev/animation/rhhong/dev
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Animation Editor: Removing all layouts causes the Animation Editor to be unusable
https://jira.agscollab.com/browse/LYN-3139
5 years ago
Gene Walters
49bd9dacae
Merge branch 'main' into genewalt_emfx_ReleaseUnusedRawAssetDataAfterInit
5 years ago
rhhong
d2eafe7995
Merge branch 'main' into animation/rhhong/dev
5 years ago
Chris Galvan
5f8ffdfdc1
[LYN-3137] Fixed EMFX floating dock widgets not responding to docking events.
5 years ago
rhhong
e05b7d5bb5
Animation Editor: Removing all layouts causes the Animation Editor to be unusable
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Making the anim graph layout the default layout, cannot be removed from the menu.
5 years ago
Gene Walters
1ef7d5c14b
updating based on feedback
5 years ago
Gene Walters
c30083ca92
Merge branch 'main' into genewalt_emfx_ReleaseUnusedRawAssetDataAfterInit
5 years ago
Benjamin Jillich
041f68c238
[LYN-2859] EMotionFX: Getting active states from anim graph via script crashes the editor ( #150 )
5 years ago
Walters
b38ab6c2bc
Change reservation strategy in MotionInstancePool to reduce fragmentation
5 years ago
Walters
b9c618329a
Customer PR. Released unused raw asset data in EmotionFX asset to reclaim memory after asset initialization
5 years ago
Benjamin Jillich
568b31cf1c
[LYN-2856] EMotionFX: Creating an Anim Graph snapshot crashes the Editor ( #67 )
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Cherry picking bug fix from 1.0
5 years ago
AMZN-stankowi
4c2260af97
Lyn 2651 rebased to main ( #74 )
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* Helios - LYN-2651 Lerping bones, cleaned up key frame generation for morph targets. Merge from 1.0.
5 years ago
amzn-sj
b38449ffaa
Merge branch 'main' into LYN-2893
5 years ago
Chris Burel
0db617f4d8
Make EMotionFX shaders load from the Shaders directory, instead of prepending "Shaders" to all filenames ( #56 )
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Because the `shaderPath` variable is used as a base directory, it needs
to end with the directory separator. Otherwise the parts before the data
dir become a file prefix used when loading all shaders. Attempts to load
"Line_VS.glsl" from "Shaders/" end up instead trying to load
"ShadersLine_VS.glsl".
5 years ago
amzn-sj
2f115cb739
Merge branch 'main' into LYN-2893
5 years ago
amzn-sj
a81ca4490f
Move EMotionFX's OpenGL dependency to 3rd Party and make sure Mac builds successfully
5 years ago
amzn-sean
23cf2d5d68
SystemComponent is now only build in PhysX.Static, instead of most of the Physx projects.
5 years ago
alexpete
8469c9ca0a
Integrating github/staging through commit 5f214be
5 years ago
alexpete
c5b955d281
Integrating github/staging through commit b0dd7ed
5 years ago
alexpete
1044dc3da1
Integrating github/staging through commit ab87ed9
5 years ago
alexpete
c2cbd430fe
Integrating up through commit 90f050496
5 years ago
Brian Herrera
39f53338bf
Merge branch 'main' into LoadPipelineFromGitHub
5 years ago
alexpete
36c4e827bd
Integrating latest from github/staging
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Integrating up through commit 5e1bdae
5 years ago
Brian Herrera
e8bbb5a0d5
Set scripts to be executable
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This is required to build on linux/mac
5 years ago
alexpete
75dc720198
Integrating latest 47acbe8
5 years ago
alexpete
a10351f38d
Initial commit
5 years ago