Commit Graph

9 Commits (33cbc2db219cb77d088cb15c1774c86d9b1be9aa)

Author SHA1 Message Date
Esteban Papp ec1a08d487 Merge branch 'development' into cmake/SPEC-7484
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/ConfigGroup.cpp
#	Code/Editor/ControlMRU.cpp
#	Code/Editor/CryEdit.cpp
#	Code/Editor/CryEdit.h
#	Code/Editor/IEditorImpl.cpp
#	Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/GameController.cpp
4 years ago
SJ 44b053df58
[Mac] Building and running game projects from an SDK (#2943)
* 1. Initial support for loading dylibs outside the bundle.
2. Child processes inherit parent's environment if no environment is explicitly specified(should change to append the parent's environment even if environment variables are explicitly specified).
3. Update some time functions to use system uptime instead of wall clock time when computing elapsed time. This fixes false timeouts when the OS goes to sleep.
4. Increase wait times for AssetBuilders and some Atom tools to connect to the AssetProcessor. This is needed because GateKeeper slows down first time bootup which results in asset processing failures.
With this change we'll be able to run Editor and AssetProcessor from an install on Mac and we will also be able to build and run projects using the installed engine as an SDK.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Remove debug messages.
2. Fix license
3. Pass parent's environment variables to child processes by default(on Mac).

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Add more detailed comments.2. Use a custom ly_copy for Mac and leave the default as is.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Address some feedback from review

Signed-off-by: amzn-sj <srikkant@amazon.com>
4 years ago
Esteban Papp 6d79f1beee more replacements of A functions
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Nemerle 0d0d94f575 Editor code: tidy up BOOLs,NULLs and overrides pt2.
A few 'typedefs' replaced by 'using's
This shouldn't have any functional changes at all, just c++17 modernization
It's a part 2 of a split #2847

Signed-off-by: Nemerle <nemerle5+git@gmail.com>
4 years ago
Esteban Papp a14b4e478e Code/Editor
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Steve Pham 38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
rgba16f e32b7a7c87
Mac m1 fixes (#2150)
* Update the Mac Editor plist application bundle identifier to be different than Lumberyard
Fix the editor to have runtime dependencies on the scene modules.

Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>

* Fix Metal RHI calling unsupported timestamp query api on M1 Macs.
Add Query for Timestamps supported on device initialization.

Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>

* Remove AZ::Scene* runtime dependencies from EmotionFX gem and add AZ::SceneUI as a runtime dependency of SceneProcessing::Editor module.

Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
4 years ago
Steve Pham b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
5 years ago
Esteban Papp e34e36cb35 git mv Code\Sandbox\Editor Code/Editor
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
5 years ago