- Added NvCloth gem to AutomatedTesting project.
- Fixed cloth test levels using atom components.
- Updated and enabled cloth tests. They are marked as xfail for now until they properly work with atom null renderer.
- Fixed crash when runnnig editor with null renderer on a level with Actor component.
- Improved chicken asset and slice used in NvCloth gem.
* Spec-5799 Add PhysX tests to Main Suite to run under 3 min
Adding 12 tests to Main Suite from Periodic Suite. Moved 1 test case to
Sandbox Suite as it was failing and needs to be investigated.
Run results on local : 12 passed, 1 warning in 172.31s (0:02:52)
Test Case list in Main suite:
test_C111111_RigidBody_EnablingGravityWorksUsingNotificationsPoC
test_C5932041_PhysXForceRegion_LocalSpaceForceOnRigidBodies
test_C4044459_Material_DynamicFriction test_C15425929_Undo_Redo
test_C4976243_Collision_SameCollisionGroupDiffCollisionLayers
test_C14654881_CharacterController_SwitchLevels
test_C17411467_AddPhysxRagdollComponent
test_C12712453_ScriptCanvas_MultipleRaycastNode
test_C4982593_PhysXCollider_CollisionLayerTest
test_C18243586_Joints_HingeLeadFollowerCollide
test_C19578021_ShapeCollider_CanBeAdded
test_C4982803_Enable_PxMesh_Option
Test moved to Sandbox Suite :
test_C13895144_Ragdoll_ChangeLevel
* Delete .gitignore
* Revert "Delete .gitignore"
This reverts commit 9540e000c85e2a2015fbb8251f0a3248494349b0.
Revert the modification of adding the buildoutput folder.
* Spec-5799:Fixing Cyclinder ShapeCollider test and adding it to Main
Suite
Changes :
1. Fixed and Added test
C24308873_CylinderShapeCollider_CollidesWithPhysXTerrain to
TestSuite_Main.py and updated the level for the test.
2. Removed test test_C19578021_ShapeCollider_CanBeAdded from Main suite
back to Periodic Suite
* Update TestSuite_Periodic.py
Adding xfail to test case test_C13895144_Ragdoll_ChangeLevel as the previous change had overridden Sean Cove's change with commit 95a44c481a
* Update TestSuite_Sandbox.py
Removing test case test_C13895144_Ragdoll_ChangeLevel and moving it to Periodic Suite as the previous change had overridden Sean Cove's change with commit 95a44c481a
Co-authored-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
- Remove some references to gEnv->pRenderer/GetIEditor()->GetRenderer() that is now always null.
- Restore the debug console to existence.
- Stop building the following in preparation for their removal:
Code/CryEngine/Cry3DEngine/*
Code/CryEngine/RenderDll/*
Code/Tools/CryFXC/*
Code/Tools/HLSLCrossCompiler/*
Code/Tools/HLSLCrossCompilerMETAL/*
Code/Tools/RC/*
Code/Tools/ShaderCacheGen/*
Tools/CrySCompileServer/*
* LYN-2537 Moved the Engine and Editor folder to be within the EngineAssets folder
* Fixed Documentation in bootstrap.cfg to correct the path to the user project specific registry file
* Adding a newline to the output of AssetCatalog 'Registering asset..., but type is not set' message
* Updating the AssetProcessorPlatformConfig.setreg Scan Folder to detect
the @ENGINEROOT@/EngineAssets/Engine path for engine runtime assets and
@ENGINEROOT@/EngineAssets/Editor path for engine tool assets
* Updating references to Icons and other assets to account for moving the
Engine and Editor folder under a single EngineAssets folder
* Moving the Engine Settings Registry folder from Engine/Registry -> Registry
* Removed the LY_PROJECT_CMAKE_PATH define as it is not portable to other locations. It is hard coded to the project location that was used for the CMake configuration. Furthermore it paths with backslashes within it are treated as escape characters and not a path separator
* Updated the LyTestTools asset_processor.py script to copy the exclude.filetag from the EngineAssets/Engine directory now
* Fixed Atom Shader Preprocessing when running using an External Project
* Updated the TSGenerateAction.cpp to fix the build error with using a renamed variable
* Updated the Install_Common.cmake ly_setup_others function to install the
EngineAssets directory and the each of the Gem's Assets directory while
maintaining the relative directory structure to the Engine Root
Also updated the install step to install the Registry folder at the
engine root
* Fixed the copying of the Registry folder to be in the install root, instead of under a second 'Registry' folder
* Moving the AssetProcessorPlatformConfig.setreg file over to the Registry folder
* Updated the LyTestTools and C++ code to point that the new location of
the AssetProcessorPlatformConfig.setreg file inside of the Registry
folder
* Renamed Test AssetProcessor*Config.ini files to have the .setreg extension
* Converted the AssetProcessor test setreg files from ini format to json
format using the SerializeContextTools convert-ini command
* Updated the AssetProcessor CMakeLists.txt to copy over the test setreg files to the build folder
* Updated the assetprocessor test file list to point at the renamed AsssetProcessor*Config setreg filenames
* Removed the Output Prefix code from the AssetProcessor. The complexity that it brought to the AP code is not needed, as users can replicate the behavior by just moving there assets underneath a another folder, underneath the scan folder
* Adding back support to read the AssetProcessorPlatformConfig.setreg file from the asset root. This is only needed for C++ UnitTests as they run in an environment where the accessing the Engine Settings Registry is not available
* Updating the Install_common.cmake logic to copy any "Assets" folder to
the install layout.
The Script has also been updated to copy over the "Assets" folder in the
Engine Root to the install layout instead of an "EngineAssets" folder
* Updating References to EngineAssets source asset folder in code to be the Assets source folder
* Moved the Engine Source Asset folder of 'EngineAssets' to a new folder name of 'Assets'. This is inline with the naming scheme we use for Gem asset folders
* Adding the EngineFinder.cmake to the AutomatedTesting project to allow it to work in a project centric manner
* Updating the LyTestTools copy_assets_to_project function to be able to copy assets with folders to the temporary project root
Fixed an issue in LyTestTools where the temporary log directory could have shutil.rmtree being called twice on it leading to an exception which fails an automated test
Updated the asset_procesor_gui_tests_2 AddScanFolder test to not use the
output prefix, but instead place the source asset root into a
subdirectory
* Correct the AssetProcessorPlatformConfig Scan Folders for the EngineAssets directory to point at the Assets directory
* Updated the asset procesor batch dependency test scan folder to point at the 'Assets' folder instead of 'EngineAssets'
* Fixed all Tests.
* Fixed tests stdout redirection
* Changed return code for failed tests to be 0xF
* Small improvements on automated testing code
* Created Periodic test suite and moved tests
* Made physics main to only have one test for now
* Renamed all tests to have leading AutomatedTesting::
* AssImp set to be the default FBX processor (#78)
If you encounter issues, reach out to the Helios team with details, and then switch back to FBX SDK locally by changing FBXImporter.h
* Merge pull request #219 from aws-lumberyard-dev/sceneapi_scripting
LYN-3030: Fix to export_chunks_builder.py to match the AssImp node paths
* Hide some automated test folders from the asset processor for automatedtesting. This is necessary because these assets should only be processed when running the test, and not any time AP is launched for this project.
* Putting these test assets back to visible to Asset Processor. These tests need to be updated at some point to handle that, but they won't work with this change for now. Note that until this is addressed, these tests may randomly time out if they're the first tests run on a clean asset processor, and these tests launch AP without using a unique port, so the test can also fail if an Asset Processor executable is hanging open.
Grabbed the change I missed from the 1.0 branch merge, no idea how this got lost.
* Moved from main to periodic. Allen and Fuzzy were already on board, and I think with the potential flakiness in this test, we don't want this in main.
Co-authored-by: jackalbe <23512001+jackalbe@users.noreply.github.com>