Commit Graph

83 Commits (2f0ed6cfb21aac2b99b6b5f303286bccba3ea814)

Author SHA1 Message Date
darapan 2f0ed6cfb2 "" 5 years ago
darapan 2f153f994e "Adding new line" 5 years ago
darapan 0e666d046c "Adding new line" 5 years ago
darapan 4ce7e117a9 "Updating cmakelist.txt to remove extra intendation" 5 years ago
darapan f5414050e3 smoke test cases migration 5 years ago
Chris Galvan 8b0b3f4d02 [LYN-3078] Removed legacy CMaterial and all related/unused classes. 5 years ago
Terry Michaels 2fc130d4ab
Removed legacy render components (#421)
Removed legacy render components
5 years ago
bosnichd 1d4c483e73
Red code legacy renderer (#383)
- Remove some references to gEnv->pRenderer/GetIEditor()->GetRenderer() that is now always null.
- Restore the debug console to existence.
- Stop building the following in preparation for their removal:

Code/CryEngine/Cry3DEngine/*
Code/CryEngine/RenderDll/*
Code/Tools/CryFXC/*
Code/Tools/HLSLCrossCompiler/*
Code/Tools/HLSLCrossCompilerMETAL/*
Code/Tools/RC/*
Code/Tools/ShaderCacheGen/*
Tools/CrySCompileServer/*
5 years ago
Sean Sweeney dcb253e08c
Merge pull request #321 from aws-lumberyard-dev/modify_test_timeout
Modify test timeouts
5 years ago
lumberyard-employee-dm 3dec5d3b71
LYN-2537 engine assets (#254)
* LYN-2537 Moved the Engine and Editor folder to be within the EngineAssets folder

* Fixed Documentation in bootstrap.cfg to correct the path to the user project specific registry file

* Adding a newline to the output of AssetCatalog 'Registering asset..., but type is not set' message

* Updating the AssetProcessorPlatformConfig.setreg Scan Folder to detect
the @ENGINEROOT@/EngineAssets/Engine path for engine runtime assets and
@ENGINEROOT@/EngineAssets/Editor path for engine tool assets

* Updating references to Icons and other assets to account for moving the
Engine and Editor folder under a single EngineAssets folder

* Moving the Engine Settings Registry folder from Engine/Registry -> Registry

* Removed the LY_PROJECT_CMAKE_PATH define as it is not portable to other locations. It is hard coded to the project location that was used for the CMake configuration. Furthermore it paths with backslashes within it are treated as escape characters and not a path separator

* Updated the LyTestTools asset_processor.py script to copy the exclude.filetag from the EngineAssets/Engine directory now

* Fixed Atom Shader Preprocessing when running using an External Project

* Updated the TSGenerateAction.cpp to fix the build error with using a renamed variable

* Updated the Install_Common.cmake ly_setup_others function to install the
EngineAssets directory and the each of the Gem's Assets directory while
maintaining the relative directory structure to the Engine Root
Also updated the install step to install the Registry folder at the
engine root

* Fixed the copying of the Registry folder to be in the install root, instead of under a second 'Registry' folder

* Moving the AssetProcessorPlatformConfig.setreg file over to the Registry folder

* Updated the LyTestTools and C++ code to point that the new location of
the AssetProcessorPlatformConfig.setreg file inside of the Registry
folder

* Renamed Test AssetProcessor*Config.ini files to have the .setreg extension

* Converted the AssetProcessor test setreg files from ini format to json
format using the SerializeContextTools convert-ini command

* Updated the AssetProcessor CMakeLists.txt to copy over the test setreg files to the build folder

* Updated the assetprocessor test file list to point at the renamed AsssetProcessor*Config setreg filenames

* Removed the Output Prefix code from the AssetProcessor. The complexity that it brought to the AP code is not needed, as users can replicate the behavior by just moving there assets underneath a another folder, underneath the scan folder

* Adding back support to read the AssetProcessorPlatformConfig.setreg file from the asset root. This is only needed for C++ UnitTests as they run in an environment where the accessing the Engine Settings Registry is not available

* Updating the Install_common.cmake logic to copy any "Assets" folder to
the install layout.
The Script has also been updated to copy over the "Assets" folder in the
Engine Root to the install layout instead of an "EngineAssets" folder

* Updating References to EngineAssets source asset folder in code to be the Assets source folder

* Moved the Engine Source Asset folder of 'EngineAssets' to a new folder name of 'Assets'. This is inline with the naming scheme we use for Gem asset folders

* Adding the EngineFinder.cmake to the AutomatedTesting project to allow it to work in a project centric manner

* Updating the LyTestTools copy_assets_to_project function to be able to copy assets with folders to the temporary project root
Fixed an issue in LyTestTools where the temporary log directory could have shutil.rmtree being called twice on it leading to an exception which fails an automated test

Updated the asset_procesor_gui_tests_2 AddScanFolder test to not use the
output prefix, but instead place the source asset root into a
subdirectory

* Correct the AssetProcessorPlatformConfig Scan Folders for the EngineAssets directory to point at the Assets directory

* Updated the asset procesor batch dependency test scan folder to point at the 'Assets' folder instead of 'EngineAssets'
5 years ago
jromnoa e1b55d8f0a change property call to the new Atom properties for Decal (Atom) 5 years ago
jromnoa 678a831e51 fix expected lines check for Decal (Atom) to go with the update after finding crash bug 5 years ago
jromnoa 019eacc073 fix Decal component name due to crash in SPEC-6561 5 years ago
jromnoa dfb33e5d4f move failing test to sandbox suite while investigation is underway 5 years ago
jromnoa 0042848b8a
Merge pull request #326 from aws-lumberyard-dev/Atom/jromnoa/SPEC-6522-test-fix
SPEC-6522: Fixes AutomatedTesting::AtomRenderer_HydraTests_Main test.
5 years ago
AMZN-AlexOteiza 66bdf4e26d
Fix and re-enabled blast tests and moved them to main
* Fixed and reenabled Blast tests
* moved blast tests to main

Co-authored-by: aljanru <aljanru@amazon.com>
5 years ago
sweeneys 924fee57a5 Merge branch 'main' into modify_test_timeout 5 years ago
amzn-sean 5e50fc2961 fix build failure 5 years ago
amzn-sean 82fce4a90c Merge branch 'main' into physx_ragdoll_create 5 years ago
amzn-sean 95a44c481a fixed errors from main merge 5 years ago
Aaron Ruiz Mora 7f1e3b4054
Moving largeworlds's failing tests to sandbox 5 years ago
jromnoa bf70ccaa39 remove unused import 5 years ago
jromnoa 8c54cf8633 increase test timeout and add missing test case IDs 5 years ago
AMZN-AlexOteiza 764cd52c26
Fixed whitebox tests using correct imports
Fixed whitebox tests using correct imports

Co-authored-by: aljanru <aljanru@amazon.com>
5 years ago
sweeneys 812f396d11 Merge branch 'main' into modify_test_timeout 5 years ago
sweeneys d8afec36cd Change test module default timeouts to 25 minutes to unblock Periodic and Sandbox CI builds, without incurring the costs involved with increased log verbosity. 5 years ago
jckand 90f51961c4 Merging main and resolving conflicts 5 years ago
AMZN-AlexOteiza 3f32cc929c
Fixed All Physics automated tests (#129)
* Fixed all Tests.
* Fixed tests stdout redirection
* Changed return code for failed tests to be 0xF
* Small improvements on automated testing code
* Created Periodic test suite and moved tests
* Made physics main to only have one test for now
* Renamed all tests to have leading AutomatedTesting::
5 years ago
Aaron Ruiz Mora 23dba55c21
Move flaky atom renderer test from main to sandbox test suite 5 years ago
jromnoa 68051490b8
Merge pull request #272 from aws-lumberyard-dev/Atom/jromnoa/add-atomtest-epb-tests-to-automatedtesting
ATOM-15219: Add the Atom component test to the AutomatedTesting project.
5 years ago
jckand 23c544b501 Removing GPU requirement from Large Worlds tests 5 years ago
jckand dd00b8a1ad Merge branch 'main' into jckand/FoundationAuto 5 years ago
jckand 10361f0ae4 - LYN-3275: Marking several tests xfail due to Mesh planting issues with nullrenderer
- LYN-3273: Marking several tests xfail due to Mesh Blocker issues with nullrenderer
5 years ago
jckand 4c8401ec7a - Updating imports for LandscapeCanvas tests to new utils location
- Enabling Atom Null Renderer for launch_and_validate_results()
5 years ago
jromnoa 91ec9b4f7e add CMakeLists.txt comment removal (was missed in last commit) 5 years ago
evanchia bd19a6450f Minor update to readme file for editor python test tools 5 years ago
jromnoa 811dc9c446 remove unused TestAllComponentsBasicTests class, fix test_case_id markers to be comma separated, lowered CMake timeout to 5 minutes, use existing after_level_load() utility function, remove redundant comments 5 years ago
jckand b2f0df99a7 - Removing re-merged unneeded tests
- Updating imports for Editor tests to new utils location
5 years ago
evanchia 5849575318 removing egg files 5 years ago
jromnoa f2a2286a2c remove GPU requirements, clean up test verification 5 years ago
jromnoa 32d643fe95 enable NullRenderer for test, clean-up some test verifications 5 years ago
jromnoa 1fed4cd335 Merge branch 'main' into Atom/jromnoa/add-atomtest-epb-tests-to-automatedtesting 5 years ago
jromnoa a9913cc079 remove shadowtest level, swap test to components test instead 5 years ago
jckand 52731b478d Resolving conflicts with deleted files and main merge 5 years ago
evanchia-ly-sdets 6164e2aa99
Merge pull request #146 from aws-lumberyard-dev/hydra_util_package
Moving hydra util files package
5 years ago
cgalvan 5d3774521f
Merge pull request #251 from aws-lumberyard-dev/cgalvan/RemoveSetEditMode
[LYN-3160] Removed IEditor::Get/SetEditMode and some additional unused (related) content in the InfoBar.
5 years ago
jckand 8ee6a16567 - Removing another mistakenly re-merged test file
- Updating conftest.py to point to new location for saved layouts
5 years ago
AMZN-stankowi f44f06c9f0
AssImp set to be the default FBX processor (#78) (#136)
* AssImp set to be the default FBX processor (#78)

If you encounter issues, reach out to the Helios team with details, and then switch back to FBX SDK locally by changing FBXImporter.h

* Merge pull request #219 from aws-lumberyard-dev/sceneapi_scripting

LYN-3030: Fix to export_chunks_builder.py to match the AssImp node paths

* Hide some automated test folders from the asset processor for automatedtesting. This is necessary because these assets should only be processed when running the test, and not any time AP is launched for this project.

* Putting these test assets back to visible to Asset Processor. These tests need to be updated at some point to handle that, but they won't work with this change for now. Note that until this is addressed, these tests may randomly time out if they're the first tests run on a clean asset processor, and these tests launch AP without using a unique port, so the test can also fail if an Asset Processor executable is hanging open.

Grabbed the change I missed from the 1.0 branch merge, no idea how this got lost.

* Moved from main to periodic. Allen and Fuzzy were already on board, and I think with the potential flakiness in this test, we don't want this in main.

Co-authored-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
5 years ago
evanchia 8c29ebe728 chaging name from Lumberyard to od3e 5 years ago
jckand 9f2386fd09 - LYN-2764: Updating asset in TreeNavigation test
- Removing mistakenly re-merged test file
5 years ago