LYN-8551 Terrain: Renderer: Create compute pass for clipmaps (#7116)
* Allocate a pass that will be used to generate clipmap
Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>
* Fix some small issues
Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>
* Rename the pass to avoid future conflict. Move assets to terrain gem.
Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>
* Turn the pass off
Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>
* Move pass templates to Terrain gem
Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>
* move load template to private
Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>
* Add macro texture compute pass
Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>
* Fix uncleaned code from previous commit
Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>
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