Fixed an issue where the shader builder would incorrectly succeed when the .azsl file is missing.
Also renamed some variables for more consistency.
Updated all .shader files accordingly.
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
* Replacing the old gaussian blur with a much faster, better quality kawase blur
Signed-off-by: mrieggeramzn <mriegger@amazon.com>
* Removing atomtesting outdated msg
Signed-off-by: mrieggeramzn <mriegger@amazon.com>
* Some recommendations from Tommy
Signed-off-by: mrieggeramzn <mriegger@amazon.com>
* Adding early termination from previous gaussian filtering algorithm that kawase replaces
Signed-off-by: mrieggeramzn <mriegger@amazon.com>
* Removing pcf method
Signed-off-by: mrieggeramzn <mriegger@amazon.com>
* removing the old blur and adding in the new kawase blur into .cmake file
Signed-off-by: mrieggeramzn <mriegger@amazon.com>