* Update windows & android builtin lz4 package version
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Update linux builtin packages to use the new lz4 vcpkg
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Update Mac & iOS builtins to use the new lz4 vcpkg
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Update MultiplayerCompression Gem LZ4Compressor to use the replacement for deprecated LZ4compressHC function
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
The previous version of the package was dynamic on some platforms,
and static on others. This makes it static across the board and
also makes it compatible with other 3p libraries wanting to use
zlib.
Signed-off-by: lawsonamzn <70027408+lawsonamzn@users.noreply.github.com>
* Updates o3de to use the new zlib packages.
Packages were uploaded for every supported platform.
Signed-off-by: lawsonamzn <70027408+lawsonamzn@users.noreply.github.com>
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>