Updates and fixes to support GCC for Linux
Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Generic Cleanup
Removals:
* Unused cvars,member variables and defines
* Windows media center edition support routines
* CSystem - removed debug_GetCallStackRaw/GetRootWindowMessageHandler/
UnloadDLL/ShutdownModuleLibraries
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Fix CryMessageBox return values in Windows build
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove named selection group and a few smaller unused functionalities
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove ObjectManager export functionality + 2 deprecated functions
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove object legacy freeze/hide support from ObjectManager
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove ObjectManager duplicate name dection, as well as object renaming
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove ObjectManager serialization and selection callbacks
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* ObjectManager - remove MoveObjects/HitTestObject/EndEditParams and related members/functions
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove a bunch of unused clone related functionality + misc
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* ObjectManager - misc removals
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* ObjectManager - more removals
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove unused object selection/retrieval in ObjectManager and LoadObjects in ObjectLoader
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* CBaseObject - remove unused material layers mask support
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* More CBaseObject cleanups.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* CBaseObject - remove SubObj functions and IMouseCreateCallback
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove unused procedural floor management, helper scale and tags.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* CBaseObject - remove more unused methods.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Removals in multiple places.
CBaseObject - unused `OBJTYPE_DUMMY` flag removed, member `IsSameClass`
CObjectArchive removed unused methods/members
CObjectManager removed unused `Update` method
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* More removals
IDisplayViewport - HitTestLine/GetGridStep/setHitcontext/
GetConstructionPlane
Unused Cry_Matrix44 template specializations.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* O3DE.exe Project-Centric "Open Editor" fix (#5852)
* The O3DE.exe Open Editor button now attempts to open the Editor in the
build directory of the project being opened.
If their is no Editor within the build directory of the Project, it uses
the Editor.exe in the current O3DE.exe executable directory if it exists
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Engine .gitignore now ignores the build directory if placed in the
AutomatedTesting project
Previously it was just ignoring a `[Bb]uild` directory if it was
directly within the engine root.
This change matches the behavior of the project templates.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Renamed the ProjectUtils GetEditorDirectory function to
GetEditorExecutablePath
Added a platform specific implementation for retrieving the path to the
Editor executable in the GetEditorExectuablePath function.
It first attempts to locate the Editor via checking the project build
directory for an Editor executable before falling back to checking the
binary directory of the currently running O3DE executable.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Correct the MacOS GetEditorExecutablePath to return the Editor path
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Adding missing C++20 std::erase implementations (#5735)
There were already implementations for std::erase_if.
This adds the counterpart AZStd::erase versions
resolves#5734
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* More removals and refactors
`ShowMessage` and `CryMessageBox` return void now
Simplify code in `CSystem::WarningV`
Remove unused `CryGetTicksPerSec`
Remove unused WinBase functionality
Replace `nanosleep` call in WinBase with `std::this_thread::sleep_for`
Remove unused Win32Wrapper routines
Remove unused IFunctorBase.h and IEntityObjectListener.h
Fix VectorAndArray.cpp compilation
Use QMessageBox instead of CryMessageBox in the editor.
Remove empty ArchiveVars platform specific files
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Fix test code.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove an unused function
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* CBaseObject and undo description removals.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* A bunch of removals
* Remove IRenderNode
* Remove editor's KDTree
* Remove StatObjBus, InstanceStatObjEventBus::ReleaseData is redundant (
same functionality in the only available handler is triggered by
`OnCryEditorCloseScene`)
* Remove CExportManager::AddStatObj/AddMeshes/AddMesh,
IExportManager::ExportSingleStatObj
* Remove CIconManager/IIconManager::GetObject
* Remove CBaseObject::IntersectRayMesh
* Remove IIndexedMesh and related structs.
* Unused IUndoObject::GetDescription and all derived implementations.
* Unused CUndoBaseLibrary/CUndoBaseLibraryManager
* Unused Matrix34_tpl typedefs
* Legacy Xml classes cleanup
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove unused `Vec3ToVector3D` helper
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* fix - remove unused static variable
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* improvements to editor selection in the viewport
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* fix issue with being able to select icons that are not showing for entities inside entity containers
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* update comment after review feedback
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* updates to viewport picking code to simplify the api
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add test to replicate near clip intersection issue
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* small tidy-up changes
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* updates to how we perform world to screen and screen to world calculations, added test coverage and some tidy-up
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add some more tests for ViewportInteractionImpl
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* minor tweaks before PR feedback
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* fix typo in fix
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* fix for manipulator test framework tests
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* updates to RPI::View and RenderPipeline after review feedback from VickyAtAZ
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add constexpr to ScreenPoint, ScreenVector and ScreenSize initializing constructors
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add PrintTo functions for Screen* types
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* downgrade error to warning temporarily
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* check incoming view is null
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* remove pragma optimize off
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* Cleaning up errors with default assets, used in bundled release builds
Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Updated simple asset references to be to the product, not source assets
Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Enable relocation of the Project Game Release Layout
Relocating the Project Game Release Layout to another directory on the file system failed due to the querying of the engine root failing due to the ComponentApplication::m_engineRoot not using the project path stored in the SettingsRegisry if the engine root cannot be detected
Removed the ApplicationRequestBus GetEngineRoot function.
The ComponentApplicationRequestBus has a function of the same name that returns the same path.
Removed the deprecated GetAppRoot function.
The path it returns has no defined value. It was not the engine root or the project root.
Removed unused CFileUtil and CFileUtil_impl functions that were invoking the ApplicationREquestBus GetEngineRoot function.
On the way to update the functions it was discovered that they aren't called
Added a CalculateBranchToken overload that can populate a fixed_string to avoid heap allocations
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Protect against an empty list of artifacts to remove when generating the
engine.pak
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Various terrain improvements:
- Height now stored in a R16_unorm to decrease the amount of memory / memory bandwidth needed for the height field
- Many simplifications to the feature processor
- Added a shader to render to the depth pre pass
- Pulled common functionality needed by depth and forward to a common include shader
- Forward shader now outputs to all the expected render targets
- Adjusted the way normals and lighting are being calculated
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Adding missing shader files. Updated terrain shader to alter the color slightly with height.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Removed pixel shader code from terrain depth pass
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Renamed the depth pass shaders to no longer indicate they include a pixel shader.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Removing unneeded code from TerrainCommon.azsli
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Legacy cleanup - part 3
Not much is left that can be easily removed,
so I think this will be last cleanup before the legacy functionality is replaced.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* fix windows build, remove a few more things, re-add one file
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove legacy RenderBus + more cleanups
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove MaterialOwnerBus.h
Clean-up in Cry_Matrix34/33
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Legacy cleanup, part 2
There are still things that can be removed, those will be likely done in part three:
`The Return of the Cleanup` :)
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Fix windows build
Somehow there were some unfixed errors from enabled warnings?
I'm unsure if I've pulled repo in unstable state, or those were somehow
missed.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* WIP - small legacy cleanup
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* More cleanups + build fixes
Use AZstd instead of std types in a few places.
Remove m_nameTable.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Legacy code cleanups
Remove unused methods using legacy functionality
* EditorViewportWidget::AdjustObjectPosition
* DisplayContext - remove `renderer` pointer
* DisplayContext - log errors when functions using `renderer` are called
* CTrackGizmo::DrawAxis - log errors when function uses `renderer`.
* Legacy CCamera - remove Project, Unproject and CalcScreenBounds
* Remove all unused methods from Cry_GeoDistance.h/Cry_GeoIntersect.h
* Remove Lineseg_Triangle from Cry_GeoOverlap.h
* IEntityRenderState.h - remove unused types
* SMeshColor remove Lerp method and associated constructor.
* IMaterial.h - remove unused types and a few methods
* IRenderMesh.h - remove a few unused methods and use int8 instead of
byte
* IRender.h - remove almost all of the contents
* IShader.h - remove unused types and a few methods
* IStatObj.h - remove unused types and a few methods
* SSystemGlobalEnvironment - remove `renderer` pointer
* IRenderGraph - remove 2 unused methods
* physinterface.h - remove almost all of the contents
* CXmlUtils no longer inherits ISystemEventListener
* CXmlNode no longer has custom new/delete
* Remove IRenderer from some test mocks.
Removed files:
* CryName.h
* Cry_MatrixDiag.h
* Cry_XOptimise.h
* HeapAllocator.h
* IRendererMock.h
* PoolAllocator.h
Things to consider:
* Remove GetMemoryUsage & friends.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Apply review suggestions
IMovieSystem.h - remove unused includes.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Move unreachable code to `#if 0` block
This is hopefully temporary measure until the original functionality is
re-implemented
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Fix bad merge I messed up.
Fix bad merge I messed up, by re-removing FrameProfiler.h from crycommon_files.cmake (this was removed in an earlier commit this morning: https://github.com/o3de/o3de/pull/3394).
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Update Code/Framework/AzCore/AzCore/std/string/string_view.h
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* implement review suggestion
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* following review, using LYSHINE_ATOM_TODO to guard
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove commented out include
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* EditorViewportWidget.cpp: Convert commented out code to guarded one
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
Co-authored-by: bosnichd <bosnichd@amazon.com>
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Sever dependency on legacy resource selector host
Audio resource selectors (browse dialogs) no longer need to be
registered with the legacy IResourceSelectorHost system. Set up a new
EBus specifically to handle browse button presses and directly invokes
the dialog.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Hook up legacy audio control selector to new EBus
Remaining use of legacy audio selectors (trackview) need to be able to
bypass ResourceSelectorHost now.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Removes ResourceSelectorHost and legacy selectors
This removes various Variable types that were tied to resource
selectors, such as GeomCache, Model, Animation, File. Removes the
ResourceSelectorHost completely. The two things that still appeared to
have selectors in TrackView are Audio Controls and Texture. Fixed the
audio control selector to work via EBus and the Texture selector didn't
seem to work at all, but left it in as it was.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Make the default audio selector return old value
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fix some signed/unsigned comparison warnings
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Remove deleted function from Editor Mock
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Change audio selector api to use string_view
Per feedback.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
A few 'typedefs' replaced by 'using's
This shouldn't have any functional changes at all, just c++17 modernization
It's a part 1 of a split #2847
Signed-off-by: Nemerle <nemerle5+git@gmail.com>
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>