* Motion extraction should only be applied when in game mode or for entities that belong to the Animation Editor. We don't want our entities to move in editor mode.
* Moved code into separate function that actually applies the trajectory delta to the entity/character controller.
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
Untangled the system component from editor ticking dependencies and moved it to the main window which is the more logical place for it.
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>