Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.
* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
- updated parts to use the time conversion functions.
- in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
* Remove size limit on cached profile regions.
Signed-off-by: rbarrand <43485729+hershey5045@users.noreply.github.com>
* Discard excess profiling data once limit has been reached. Warn users only the first time the limit is reached.
Signed-off-by: rbarrand <43485729+hershey5045@users.noreply.github.com>
* Fix bug that was clearing cached time regions instead of the cached time regions map.
Signed-off-by: rbarrand <43485729+hershey5045@users.noreply.github.com>