Commit Graph

18 Commits

Author SHA1 Message Date
kberg-amzn a6e7a81b79 More fixes to migration, plus some quality of life fixes to TimeoutQueue to allow lambda based handlers and a quick fix to OctreeSystemComponent to more gracefully handle enumerate calls that lie outside the vis system bounds
Signed-off-by: kberg-amzn <karlberg@amazon.com>
2021-10-14 18:22:41 -07:00
puvvadar 08a53a3a6f Merging development to mp_lerp_jitter
Signed-off-by: puvvadar <puvvadar@amazon.com>
2021-07-22 14:12:14 -07:00
puvvadar ebe326f6e9 Add server side accounting for blend factor
Signed-off-by: puvvadar <puvvadar@amazon.com>
2021-07-20 14:12:06 -07:00
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00
Steve Pham 70042fcdcd O3DE Copyright Updates for Linux Foundation (#1504) 2021-06-23 10:55:22 -07:00
karlberg e0ea9e6224 Removing debug code 2021-05-15 15:29:22 -07:00
karlberg c6ea0c0a46 Various local prediction and input processing related fixes 2021-05-15 15:10:17 -07:00
karlberg 5acdc40595 Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 2021-05-14 14:24:33 -07:00
karlberg 254ad165c1 A bunch of work to get external multiplayer components to actually work 2021-05-12 16:01:59 -07:00
karlberg d0b006c209 Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect 2021-05-12 13:41:18 -07:00
karlberg e7f0bc9ee2 Local prediction player controller is now functional 2021-05-06 17:23:03 -07:00
karlberg a1fe8fe419 Ported the local prediction player controller component 2021-05-05 20:07:16 -07:00
karlberg 2fc710d73b Addressing PR feedback 2021-04-27 16:03:39 -07:00
karlberg 45faa26ffd Some initial updates for eventual support of locally predicted input processing 2021-04-14 17:50:04 -07:00
alexpete 1044dc3da1 Integrating github/staging through commit ab87ed9 2021-04-09 11:27:37 -07:00
alexpete c2cbd430fe Integrating up through commit 90f050496 2021-04-07 14:03:29 -07:00
alexpete 75dc720198 Integrating latest 47acbe8 2021-03-25 13:57:57 -07:00