* Added auto scale mode that uses a running average to expand and shrink the visible vertical range.
* Added option to set the move direction and either push new values to the front of the buffer (left) and make the histogram move to the right or the inverse.
* Changed the camera monitor to use auto scaling as well as the current one was not showing anything because of an outlier.
* Pre-fill the histogram with zeros so that the first pushed sample moves in without horizontal scaling effects which made it hard to read out any information from the histogram.
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>
Delete:
- I3DEngine
- Missions
- Time of day
- GameEffectsSystem Gem
- ImageProcessing Gem
- SVOGI Gem
- Various other things that don't do anything now that the legacy renderer has been removed.