Commit Graph

5 Commits

Author SHA1 Message Date
AMZN-byrcolin c778606c89 Templates restricted (#6498)
* Templates/Restricted upgrade/fixes:
Fixed template storage format: templates now only store true relative paths and no longer save "origin" paths and "optional" has been removed, it was never used.
Upgraded all templates to new standard
Template system now correctly handles child objects: Child objects no longer have to specify restricted they inherit from parent
Restricted now operates at the object level and makes no assumptions about parent
Restricted templates can now be combined and seperated on creation
ly_get_list_relative_filename has been deprecated for o3de_pal_dir
All Gems/Projects/Templates updated to use new code

Signed-off-by: byrcolin <byrcolin@amazon.com>
2022-01-14 10:27:20 -08:00
AMZN-nggieber 4721ef8298 License Info is Displayed as Clickable Link in Gem Catalog + Other Inspector Improvements (#5272)
Signed-off-by: nggieber <nggieber@amazon.com>
2021-11-04 13:04:06 -07:00
Alex Peterson 20849655ea Initial gem dependencies (#4229)
These are immediate dependencies, and include many circular dependencies, largely amongst the Atom gems, as indicated by cmake

Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com>
2021-09-22 11:56:53 -07:00
Mike Balfour 0e3c4cfb3a Updated Terrain Gem Info (#3688)
Improved description, removed unused icon, and added documentation link.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
2021-08-30 17:49:19 -05:00
Mike Balfour 97a053a540 Initial stub terrain gem (#3368)
This is the initial Terrain Gem. In this PR, it doesn't do anything, but it contains all of the initial code, icons, and build scripts for the gem to compile and build successfully. The follow-up PR will contain the first round of functioning code.

Also, with the creation of the gem, the TerrainSurfaceDataSystemComponent is getting relocated from the SurfaceData Gem to the Terrain Gem. This should have no impact, as that component has provided no active functionality in o3de. (It will start working again with the initial terrain system code in the next PR)

This also adds a couple of null guards to prefab code to prevent AP crashes, and fixed an incorrect service dependency in the VegetationSystemComponent that was exposed by moving the TerrainSurfaceDataSystemComponent.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
2021-08-23 15:41:57 -05:00