Logo
Explore Help
Sign In
birkeh/o3de
1
0
Fork 0
You've already forked o3de
Code Issues Pull Requests Packages Projects Releases Wiki Activity
12,122 Commits 3 Branches 3 Tags
development
Commit Graph

2 Commits

Author SHA1 Message Date
santorac 3a426344dd Updated all of the .material files in AutomatedTesting and Atom/TestData to use the new flat list format. The conversion was done using local changes with a script that opens and re-saves every .material file in a given folder (those WIP changes are on a branch here: Atom/santorac/UpgradeMaterialScript).
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
2022-02-08 00:51:03 -08:00
santorac c6b209ace0 Made material property auto-rename procedure apply to Material Component at runtime. This ensures that an material property overrides and any gameplay scripts that work with property overrides can get the benefit of the material type version update procedure.
I added an ApplyPropertyRenames function to MaterialTypeAsset very similar to the one in MaterialTypeSourceData.
Updated the MaterialAssignment class to apply any property renames when it discovers the old name doesn't work. This will be written to disk when the level or prefab is saved.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
2021-10-21 23:18:08 -07:00
Powered by Gitea Version: 1.26.4 Page: 263ms Template: 7ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API