Merge pull request #1011 from aws-lumberyard-dev/ly-as-sdk/LYN-2948

Integration of the LY as an SDK work
This commit is contained in:
Esteban Papp
2021-05-28 11:30:13 -07:00
committed by GitHub
247 changed files with 6904 additions and 7991 deletions
+4 -3
View File
@@ -488,8 +488,8 @@ namespace O3DELauncher
const AZStd::string_view buildTargetName = GetBuildTargetName();
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddBuildSystemTargetSpecialization(*settingsRegistry, buildTargetName);
AZ_TracePrintf("Launcher", R"(Running project "%.*s.)" "\n"
R"(The project name value has been successfully set in the Settings Registry at key "%s/project_name)"
AZ_TracePrintf("Launcher", R"(Running project "%.*s")" "\n"
R"(The project name has been successfully set in the Settings Registry at key "%s/project_name")"
R"( for Launcher target "%.*s")" "\n",
aznumeric_cast<int>(launcherProjectName.size()), launcherProjectName.data(),
AZ::SettingsRegistryMergeUtils::ProjectSettingsRootKey,
@@ -643,7 +643,8 @@ namespace O3DELauncher
if (gEnv && gEnv->pConsole)
{
// Execute autoexec.cfg to load the initial level
AZ::Interface<AZ::IConsole>::Get()->ExecuteConfigFile("autoexec.cfg");
auto autoExecFile = AZ::IO::FixedMaxPath{pathToAssets} / "autoexec.cfg";
AZ::Interface<AZ::IConsole>::Get()->ExecuteConfigFile(autoExecFile.Native());
// Find out if console command file was passed
// via --console-command-file=%filename% and execute it
@@ -10,6 +10,11 @@
#
set(ICON_FILE ${project_real_path}/Gem/Resources/GameSDK.ico)
if(NOT EXISTS ${ICON_FILE})
# Try another project-relative path
set(ICON_FILE ${project_real_path}/Resources/GameSDK.ico)
endif()
if(NOT EXISTS ${ICON_FILE})
# Try the common LauncherUnified icon instead
set(ICON_FILE Resources/GameSDK.ico)