diff --git a/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpAnimationImporter.cpp b/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpAnimationImporter.cpp index 5bdc5a8add..ed6d7dfe30 100644 --- a/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpAnimationImporter.cpp +++ b/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpAnimationImporter.cpp @@ -461,7 +461,7 @@ namespace AZ } } - decltype(boneAnimations) parentFillerAnimations; + decltype(boneAnimations) fillerAnimations; // Go through all the animations and make sure we create placeholder animations for any bones missing them for (auto&& anim : boneAnimations) @@ -470,8 +470,8 @@ namespace AZ { if (!IsPivotNode(aiString(boneName.c_str()))) { - if (boneAnimations.find(boneName) == boneAnimations.end() && - parentFillerAnimations.find(boneName) == parentFillerAnimations.end()) + if (!boneAnimations.contains(boneName) && + !fillerAnimations.contains(boneName)) { // Create 1 key for each type that just copies the current transform ConsolidatedNodeAnim emptyAnimation; @@ -494,14 +494,14 @@ namespace AZ emptyAnimation.m_ownedScalingKeys.emplace_back(0, scale); emptyAnimation.mScalingKeys = emptyAnimation.m_ownedScalingKeys.data(); - parentFillerAnimations.insert( + fillerAnimations.insert( AZStd::make_pair(boneName, AZStd::make_pair(anim.second.first, AZStd::move(emptyAnimation)))); } } } } - boneAnimations.insert(AZStd::make_move_iterator(parentFillerAnimations.begin()), AZStd::make_move_iterator(parentFillerAnimations.end())); + boneAnimations.insert(AZStd::make_move_iterator(fillerAnimations.begin()), AZStd::make_move_iterator(fillerAnimations.end())); auto animItr = boneAnimations.equal_range(currentNode->mName.C_Str());