Merge pull request #7171 from aws-lumberyard-dev/TerrainMaterialsFix

LYN-7637 Allow Terrain Physics Collider to assign a default physics material
This commit is contained in:
SergeyAMZN
2022-01-28 12:47:23 +00:00
committed by GitHub
3 changed files with 175 additions and 83 deletions
@@ -72,8 +72,9 @@ namespace Terrain
if (auto serialize = azrtti_cast<AZ::SerializeContext*>(context))
{
serialize->Class<TerrainPhysicsColliderConfig, AZ::ComponentConfig>()
->Version(2)->Field(
"Mappings", &TerrainPhysicsColliderConfig::m_surfaceMaterialMappings)
->Version(3)
->Field("DefaultMaterial", &TerrainPhysicsColliderConfig::m_defaultMaterialSelection)
->Field("Mappings", &TerrainPhysicsColliderConfig::m_surfaceMaterialMappings)
;
if (auto edit = serialize->GetEditContext())
@@ -84,6 +85,8 @@ namespace Terrain
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(AZ::Edit::UIHandlers::Default, &TerrainPhysicsColliderConfig::m_defaultMaterialSelection,
"Default Surface Physics Material", "Select a material to be used by unmapped surfaces by default")
->DataElement(
AZ::Edit::UIHandlers::Default, &TerrainPhysicsColliderConfig::m_surfaceMaterialMappings,
"Surface to Material Mappings", "Maps surfaces to physics materials")
@@ -321,7 +324,7 @@ namespace Terrain
}
// If this surface isn't mapped, use the default material.
return Physics::MaterialId();
return m_configuration.m_defaultMaterialSelection.GetMaterialId();
}
void TerrainPhysicsColliderComponent::GenerateHeightsAndMaterialsInBounds(
@@ -419,7 +422,7 @@ namespace Terrain
AZStd::vector<Physics::MaterialId> materialList;
// Ensure the list contains the default material as the first entry.
materialList.emplace_back(Physics::MaterialId());
materialList.emplace_back(m_configuration.m_defaultMaterialSelection.GetMaterialId());
for (auto& mapping : m_configuration.m_surfaceMaterialMappings)
{
@@ -48,7 +48,7 @@ namespace Terrain
AZ_CLASS_ALLOCATOR(TerrainPhysicsColliderConfig, AZ::SystemAllocator, 0);
AZ_RTTI(TerrainPhysicsColliderConfig, "{E9EADB8F-C3A5-4B9C-A62D-2DBC86B4CE59}", AZ::ComponentConfig);
static void Reflect(AZ::ReflectContext* context);
Physics::MaterialSelection m_defaultMaterialSelection;
AZStd::vector<TerrainPhysicsSurfaceMaterialMapping> m_surfaceMaterialMappings;
};