diff --git a/Gems/Multiplayer/Code/Include/MultiplayerTypes.h b/Gems/Multiplayer/Code/Include/MultiplayerTypes.h index ca3734e4f0..5c690958b5 100644 --- a/Gems/Multiplayer/Code/Include/MultiplayerTypes.h +++ b/Gems/Multiplayer/Code/Include/MultiplayerTypes.h @@ -73,6 +73,12 @@ namespace Multiplayer True }; + enum class AutoActivate : uint8_t + { + DoNotActivate, + Activate + }; + // This is just a placeholder // The level/prefab cooking will devise the actual solution for identifying a dynamically spawnable entity within a prefab struct PrefabEntityId