Motion Matching: Fix for nightly build issue (#7392)

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
This commit is contained in:
Benjamin Jillich
2022-02-03 12:34:24 +01:00
committed by GitHub
parent 67fcf42268
commit ff09b24604
@@ -42,8 +42,10 @@ namespace EMotionFX::MotionMatching
size_t maxDepth,
size_t minFramesPerLeaf)
{
#if !defined(_RELEASE)
AZ::Debug::Timer timer;
timer.Stamp();
#endif
Clear();
@@ -80,6 +82,7 @@ namespace EMotionFX::MotionMatching
ClearFramesForNonEssentialNodes();
RemoveZeroFrameLeafNodes();
#if !defined(_RELEASE)
const float initTime = timer.GetDeltaTimeInSeconds();
AZ_TracePrintf("EMotionFX", "KdTree initialized in %f seconds (numNodes = %d numDims = %d Memory used = %.2f MB).",
initTime, m_nodes.size(),
@@ -87,6 +90,7 @@ namespace EMotionFX::MotionMatching
static_cast<float>(CalcMemoryUsageInBytes()) / 1024.0f / 1024.0f);
PrintStats();
#endif
return true;
}
@@ -342,6 +346,7 @@ namespace EMotionFX::MotionMatching
void KdTree::PrintStats()
{
#if !defined(_RELEASE)
size_t leftNumFrames = 0;
size_t rightNumFrames = 0;
if (m_nodes[0]->m_leftNode)
@@ -393,6 +398,7 @@ namespace EMotionFX::MotionMatching
const size_t avgFrames = (leftNumFrames + rightNumFrames) / numLeafNodes;
AZ_TracePrintf("EMotionFX", "KdTree Node Info: leafs=%d avgFrames=%d zeroFrames=%d minFrames=%d maxFrames=%d", numLeafNodes, avgFrames, numZeroNodes, minFrames, maxFrames);
#endif
}
void KdTree::FindNearestNeighbors(const AZStd::vector<float>& frameFloats, AZStd::vector<size_t>& resultFrameIndices) const