Motion Matching: Fix for nightly build issue (#7392)
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
This commit is contained in:
@@ -42,8 +42,10 @@ namespace EMotionFX::MotionMatching
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size_t maxDepth,
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size_t minFramesPerLeaf)
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{
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#if !defined(_RELEASE)
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AZ::Debug::Timer timer;
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timer.Stamp();
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#endif
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Clear();
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@@ -80,6 +82,7 @@ namespace EMotionFX::MotionMatching
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ClearFramesForNonEssentialNodes();
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RemoveZeroFrameLeafNodes();
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#if !defined(_RELEASE)
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const float initTime = timer.GetDeltaTimeInSeconds();
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AZ_TracePrintf("EMotionFX", "KdTree initialized in %f seconds (numNodes = %d numDims = %d Memory used = %.2f MB).",
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initTime, m_nodes.size(),
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@@ -87,6 +90,7 @@ namespace EMotionFX::MotionMatching
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static_cast<float>(CalcMemoryUsageInBytes()) / 1024.0f / 1024.0f);
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PrintStats();
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#endif
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return true;
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}
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@@ -342,6 +346,7 @@ namespace EMotionFX::MotionMatching
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void KdTree::PrintStats()
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{
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#if !defined(_RELEASE)
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size_t leftNumFrames = 0;
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size_t rightNumFrames = 0;
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if (m_nodes[0]->m_leftNode)
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@@ -393,6 +398,7 @@ namespace EMotionFX::MotionMatching
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const size_t avgFrames = (leftNumFrames + rightNumFrames) / numLeafNodes;
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AZ_TracePrintf("EMotionFX", "KdTree Node Info: leafs=%d avgFrames=%d zeroFrames=%d minFrames=%d maxFrames=%d", numLeafNodes, avgFrames, numZeroNodes, minFrames, maxFrames);
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#endif
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}
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void KdTree::FindNearestNeighbors(const AZStd::vector<float>& frameFloats, AZStd::vector<size_t>& resultFrameIndices) const
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