Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit.
I had to update the ModelLod class to take in both the ModelLodAsset and ModelAsset for initialization so it can fetch the slots for each mesh. Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
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@@ -313,7 +313,7 @@ namespace AZ
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Data::Asset<const RPI::ModelAsset> modelAsset = GetModelAsset();
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if (modelAsset.IsReady())
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{
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return modelAsset->GetModelMaterialSlots();
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return modelAsset->GetMaterialSlots();
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}
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else
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{
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