Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit.
I had to update the ModelLod class to take in both the ModelLodAsset and ModelAsset for initialization so it can fetch the slots for each mesh. Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
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@@ -29,9 +29,10 @@ namespace AZ
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if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
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{
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serializeContext->Class<ModelAsset, Data::AssetData>()
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->Version(0)
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->Version(1)
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->Field("Name", &ModelAsset::m_name)
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->Field("Aabb", &ModelAsset::m_aabb)
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->Field("MaterialSlots", &ModelAsset::m_materialSlots)
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->Field("LodAssets", &ModelAsset::m_lodAssets)
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;
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}
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@@ -57,28 +58,23 @@ namespace AZ
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return m_aabb;
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}
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RPI::ModelMaterialSlotMap ModelAsset::GetModelMaterialSlots() const
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const ModelMaterialSlotMap& ModelAsset::GetMaterialSlots() const
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{
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RPI::ModelMaterialSlotMap slotMap;
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return m_materialSlots;
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}
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for (const Data::Asset<AZ::RPI::ModelLodAsset>& lod : GetLodAssets())
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{
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for (const AZ::RPI::ModelMaterialSlot& materialSlot : lod->GetMaterialSlots())
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{
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auto iter = slotMap.find(materialSlot.m_stableId);
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if (iter == slotMap.end())
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{
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slotMap.emplace(materialSlot.m_stableId, materialSlot);
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}
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else
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{
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AZ_Assert(materialSlot.m_displayName == iter->second.m_displayName && materialSlot.m_defaultMaterialAsset.GetId() == iter->second.m_defaultMaterialAsset.GetId(),
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"Multiple LODs have mismatched data for the same material slot.");
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}
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}
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}
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const ModelMaterialSlot& ModelAsset::FindMaterialSlot(uint32_t stableId) const
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{
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auto iter = m_materialSlots.find(stableId);
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return slotMap;
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if (iter == m_materialSlots.end())
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{
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return m_fallbackSlot;
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}
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else
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{
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return iter->second;
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}
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}
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size_t ModelAsset::GetLodCount() const
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